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samiamthelaw

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    Rocketry Enthusiast
  1. Put my first rocket of a new career on the pad and had Jeb EVA briefly for the report. Re-boarded and ... Jeb was still outside the capsule. He was inside the capsule, too. Weird. Launched and clone-Jeb fell off the side (he survived), did some experiments and landed safely. Designed my second rocket, hit go, and ... KSC and Kerbin have vanished. All aboard the hype train for 1.0.6, I guess.
  2. Eeloo Return I brought my Eeloo team of 3 home, though they took the long way about it. I tried a direct reentry from Eeloo into Kerbin-- exploded at 50km from overheating. So I reloaded and made that a gravity brake around Kerbin, new apoapsis between Dres and Jool. Next reentry-- exploded at 47km from overheating. So I made that a gravity brake too, new apoapsis between Duna and Dres. Next reentry-- exploded around 40km from overheating. So I took a detour to Eve, which was a much better gravity brake than Kerbin. My next reentry heated to 98% before cooling off and landing calmly in a pretty field. Three-ish years to get to Eeloo and 25 years to get home. Overheating In the previous mission (an Ike lander), I ran in to a strange heat bug. When I landed on Ike, one of my parts --I suspect the Science Jr.-- began producing heat fast. From steady-state 20% to explosions in two seconds. Confident that the mission involved no real thermal challenges, I considered it fair to disable max-temperature checks in debug and I went on with the mission. But the part kept pumping out heat. The heat was conducted to neighboring parts, which conducted heat back in a feedback loop. After one minute, the whole ship was glowing. By the time I got back in orbit around Ike, floating-point precision on the Kerbal Engineer temperature gauges was breaking down-- billions of billions of billions of degrees. I ended up editing the heat down to zero out of fear that the game would crash. The bug hasn't reappeared since.
  3. 1) Trying to build anything involving a cargo bay is infuriating.
  4. Do I need to use a lander everywhere? That is, can I visit Pol/Bop just using jetpack power?
  5. If we didn't care at all how other people played, we wouldn't be on the forum.
  6. About 1.7 TWR for a jetpack on Eeloo. Probably a lot less delta v, though.
  7. One big mod, or five little mods. It would be more, except for this very relevant and underpowered part of your system specs:
  8. Good point-- you could anchor the thing to the back side of a large asteroid and use that as a heat shield.
  9. Original Planned Feature Set 1. Rockets 2. Snacks ... 54. Reentry Heat 55. No heat shields for spaceplanes
  10. Plus, OP didn't say we can't hyperedit them into place, drastically lower gravity, or alter the orbits of Mun and Minmus so that KSC is already between them, negating the need for launching at all.
  11. Sounds fun. I'm a fan of SRB challenges. You might also want to specify no editing of stages once in-flight.
  12. This thread confuses me. I always thought that subjecting kerbals to tremendous acceleration was my reward for completing a mission to Eeloo.
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