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pinolallo

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    Spacecraft Engineer

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  1. Today I posted some stock beauties in https://kerbalx.com/ In a career game focused on Tourist contracts you need a very cheap SSTO very early in a game and these ships are made without the need of a Rapier engine, very flyable with docking capabilities. Actually I prefer some modded versions but that later on the game. The very good VSO https://kerbalx.com/pinolallo/VSO mass: 16.81t cost: 25,200 parts: 39 crew: 3 and the FlashNight https://kerbalx.com/pinolallo/FlashNight-Stock mass:19.82t cost: 32,742 parts: 40 crew: 6
  2. For such a vehicle rapier is an overshoot: a scram turbojet and an aerospike will do the job a much cheaper cost.
  3. I choose different solution using modules: Both the station than bases can dock crew shuttles and utility shuttle and be refuelled on surface or in space So i'm using this modules and Modules Convert Module Drilling Module small DrillingModule big Ore mover big Ore mover small and for transportation Heavy Shuttle DeepSpaceTruck Mun Crane
  4. My SSTO working fleet. Small Shuttle (flashNight) Heavy Shuttle SuperHeavy Medium Shuttle much more here https://imgur.com/gallery/ssto-fleet-BN4VeYz
  5. Today I was finishing the Nuclear Upgrade and the Uranium extraction campaign The 14 dec pics The day in images https://imgur.com/gallery/kerbal-diary-14-dec-2024-f1nYXQE
  6. This is probably the best SSTO I ever made from 2012: is cheap, can boost your game (if you are playing a career game) becoming the lifter for anything before the 1k science wall. I know is not beautiful but is very, very effective. 27 tons on 100 km orbit with wide load cargo (is not a joke) Perfect flying capabilities and reentry (no rolling flapping) Hyper tested. Craft Link
  7. Thanks you, I did updated the craft file.
  8. Four years ago on reddit :
  9. Thanks for the advice, Il will immediately change that part and update the file. Thanks you.
  10. If you are playing a career game there are things that matters: cost, research, safety, effectiveness. In my game I imposed myself to make crew rotations on long term station, to minimize cost you need ssto but effective SSTO will come with R.A.P.I.E.R. engines that are very expensive engine. This SSTO is my answer. It flies almost 20/30 times and this is the perfected version. Is cheap and does need high research elements such as R.A.P.I.E.R. engine but still perfect in its role mission task: safely bring a 3 member crew to/from any Orbital Kerbin station without refuelling. It reach 100/100 LKO with remaining 1300 ms of DV enough to reach also any Mün or Minmus station. Safe. the orbiting ascend is made in only four manoeuvres: a) take off rotation to 10° ascend angle, b) switch to aereospike at 1380 ms c) shutdown engine when reached your goal apoapsis d) circularise . Safe on reentry: once you made your preferred deorbit burn just set your VSO to orbit RAD+ with 0 rotation and wait unti il speed slow down, once you regain a correct flying asset you will bless it's almost perfect balanced flying performance: that will allow you to safe land your crew on runaway. Commands: 1 toggle ramjet 2 toggle aereospike 5 toggle cargo doors, antenna and docking Imgur image album Craft File Project
  11. Is cheap and does need high research elements such as R.A.P.I.E.R. engine but still perfect in its role mission task: safely bring a 3 member crew to/from any Orbital Kerbin station without refuelling. It reach 100/100 LKO with remaining 1300 ms of DV enough to reach also any Mün or Minmus station. Safe. the orbiting ascend is made in only four manoeuvres: a) take off rotation to 10° ascend angle, b) switch to aereospike at 1380 ms c) shutdown engine when reached your goal apoapsis d) circularise . Safe on reentry: once you made your preferred deorbit burn just set your VSO to orbit RAD+ with 0 rotation and wait unti il speed slow down, once you regain a correct flying asset you will bless it's almost perfect balanced flying performance: that will allow you to safe land your crew on runaway. Commands: 1 toggle ramjet 2 toggle aereospike 5 toggle cargo doors, antenna and docking Imgur image album Craft File Project
  12. Specs: 2 crew, 4 passengers 2.400ms Dv after reach 100km Kerbin orbit Docking and Solar panels Docking RCS displacement (easy docking manoeuvres) Round Trip Kerbin Base -> MÜN/Minmus orbit -> moon to planet tranfer orbit, Kerbin orbit and reentry burn / engine landing assist to Kerbin Base TakeOff advices fly 10° pitch until reached 8000mt altitude change pitch to 15° at 8000mt altitude change pitch to 20° after at 3000 (when the R.A.P.I.E.R. toggle) finalise circularisation using Nerva Engine (key1) Keys Toggle Nerva Toggle R.A.P.I.E.R. Toggle R.A.P.I.E.R. Mode Open docking and extend Solar Panels Landing advices if you are using MechJeb (not included on ship file) select KSP and change the target longitude to 73° On atmosphere set SAS to RAD+ and keep turn angle to 0° at 30.000 set to prograde and start landing manoeuvres (or activate SpacePlane autolanding) Download here https://kerbal.curseforge.com/projects/translunar-crew-transport
  13. See Album on Imgur TakeOff advices Be carefull pulling up because the lower gear and the Nerva displacement fly with 10° pitch until reached 8000mt altitude then change pitch to 15° change pitch to 20° after at 30000 (when the R.A.P.I.E.R. engines toggle) finalise orbit circularisation using Nerva Engine (key1) Keys Toggle Nerva Toggle R.A.P.I.E.R. Toggle R.A.P.I.E.R. Mode Open docking and extend Solar Panels Landing advices if you are using MechJeb (not included on ship file) select KSP and change the target longitude to 73° Enter atmosphere with SAS to RAD+ and keep turn angle to 0° at 30.000 set to prograde and start landing manoeuvres (or activate SpacePlane autolanding) Link to the Ship File
  14. Dear Sam, I wish to thank you for you amazing little 3 seat cabin. Is an very fast 6 metric tons single engine little bird (2255 m/s overland) with full ISS capability. Reliability, speed, weight and aerodynamic was the main goal fully accomplished by this little spaceplane. Designed as fullwing has very good flying capabilities and is Death Reenter safe. It goes in a 130 km circular orbit with 450 m/s of DV to spare (that mean 200 + deorbiting) enough to make the required orbiting and rendezvous manoeuvres. His scope is to ferry crew from KSC to the orbiting space station. I just reported the mission to bring back home Jeb, Bob and Bill from the Kerbin Main Space station.
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