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Everything posted by TheSuperintendnt
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Looking to create a modding team
TheSuperintendnt replied to MrSnappyTurtles's topic in KSP1 Mods Discussions
I mentioned it before but if you want you can use any of the concepts in my signature. I know I cant model with Blender or anything, just cant figure out how to use them. -
I hope they show off those robots they got!
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Looking to create a modding team
TheSuperintendnt replied to MrSnappyTurtles's topic in KSP1 Mods Discussions
I like the idea, but I have limited experience with C# (my experience is mainly Java), I could take a bit more of a look, maybe try and figure something out. Oh also feel free to use the concepts in my signature as I lack the experience/ability with Blender to fully realize them, but I just might be able to get them to work... -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
LOL, I have about 20 installed right now: Kerbal Engineer Enhanced NavBall KAS Procedural Fairings Kerbal Alarm Clock Kerbal Joint Reinforcement Kethane KWRocketry Magic Smoke Industries Dust Experiment Radial Experiment Storage Container Near Future Pack PJ Hab Module RLA Stockalike SCANsat UbioWeldingLtd SuperTech - some parts with personally altered configs mk2 Cockpit Internal KSP Interstellar -
Those are some nice screenies you have there, and I wouldn't worry about peoples behavior as your right, for the most part people behave. Oh and I almost forgot WELCOME TO THE FORUMS!
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Nice but what mods are you using? I see KSP Interstellar, that line tracking mod, and this mod but what else? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Ah, that's interesting how the animations work, and such a large centrifuge would only be launched late game for big stations or "grand tour" class ships so yeah it makes sense. My only other thought on how such a large part could be launched is to launch a core part that "builds" the large part, this would be an animation that requires a resource to run, thus you have to ship "parts" up to the core to "build" the centrifuge, this could be applied to other large parts, such as your dome, a heat shield, etc. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
That (the use of IR) was the original idea behind the large centrifuges that I have concepts for. You would have a hub that rotated and then you would build your own arms and modules, but would be along the lines of UbioZur's Welding plugin and would become one part once launched. Also I had been trying to figure out how to launch the long arm centrifuge I have, it could use orbital assembly (not sure how as the IR parts can be a little unreliable and the welding plugin won't work after launch), I modified the design to be a bit more feasible (still working on it though). After reading this, looking at the original config, and seeing it compared to the "Inflato", 8 is far to many, 4 does seem far more realistic. What you probably can't see is the two really small engines that the tank is fueling because those centrifuges have no grip. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Some how I don't think you had this in mind when you created the centrifuge....but after a test rocket fell over I had an idea. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Did someone ask about a "Inflato" with the same size envelope but with 2m end points? Because that would be useful, and as far as the descriptions go, they were just suggestions and the lack of descriptiveness I notice now. -
Just some concepts that I've had.
TheSuperintendnt replied to TheSuperintendnt's topic in KSP Fan Works
I would love to bring just one of these into reality but I'm not sure were to starts, I have looked at some tutorials but I'm still not sure how to get the models from SketchUp to KSP, any suggestions, tips, links? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
I have some suggestions for descriptions and a naming convention: For the centrifuge title: SSC-8000 "Spinno" Storage Container description: After riding the Himalaya at the fair, one of the engineers got an idea for gravity simulation in space! WARNING: keep sharp objects away For the inflatable station module title: ISC-600 "Inflato" Storage Container description: We needed a bigger Hitchhiker module and there was an old bounce house in the trash, so we improvised. WARNING: playing darts is not recommended! Note I changed the centrifuge crew capacity to 8 -
I plugged KSP on national public radio
TheSuperintendnt replied to wbcundiff's topic in KSP1 Discussion
One of the big reasons I started playing games so much was it helped relieve stress from the day (mainly school), and for me that was really important as my OCD (hence my status) like most peoples is fueled by stress. So I would play games because it was the one thing I could do and not have OCD interfere! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Okay some quick feedback. 1) awesome, this looks and functions very realistic 2) slow down the rotation, its going 3 to 4 times faster than it should to be usable, NASA calculated to have a 1G hab it would have to be almost 800 feet in diameter to be safe EDIT: I see that you already know about the rotation so please ignore #2 -
To Monkeh YES! ALL MY YES! This is what I was trying to say, but it seems that you have said it much better!
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I like to try to think positively and dream of what can be, I also know that there are many emerging technologies that will make traveling to Luna or even Mars as easy as going into orbit now. I dout that we will do so with NASA though, it will be private industry that lands the first person on Mars or maybe Luna, and we may find things change. For all of us that have or may have children we must instill the facts, make them wise enough to stave off idiotcracy, and help bring around the change needed. But as for the politics I could see a new space race but it shall be NASA that will be scrambling to keep up. I can realistically see interplanetary travel become common place by 2100, and at the very least interstellar at the level of Avatar. Just my thoughts, but one last thing, look just how far we have come since 1900, or since 1800, I can only imagine what 2100 will look like.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Yeah it looks good, and as for the 2.5m thing, it shouldn't shrink as small as the hub as the envelope has to be strengthened against the forces exerted on it. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Yeah but there is something about this lab I don't like, to bland maybe? It lacks that feeling of character I get from the interstellar mod's lab or the concept lab I have. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
If you are referring to my above post, it would start deflated/retracted. something like this: (granted I think this is a little to compact to be realistic) Note: The reason for the pear shape of the modules is: while spinning the centrifugal "gravity" will pull on the envelope so they are premade/strengthened to do this. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
I had a concept for a inflatable version of my tri-arm centrifuge. What ya think? Sketchfab -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
Theoretically you could use a basic plugin to detect the state of the animation/module and change it then, I will have to look into this as I've been meaning to anyhow. -
If you want you can use some of the concepts in my signature, I can only use Sketchup at this point so I'm not really in a position to model them.(Though if you model them I might have to try my hand at the coding to get them to work, cause I think I can do that!)
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TheSuperintendnt replied to Porkjet's topic in KSP1 Mod Development
1) That is a beautiful module you have there 2) To do the animations perhaps the IVA space and the part itself shrink and boarding/IVA become unavailable? 3) Also just going to point out that if kerbals can build working rocketry components out of junk and garbage then they are VERY intelligent(though they may lack common sense at times)! and as a side note the concept of "stupidity", remember there is many forms of stupidity. Also PorkJet feel free to use any of the concepts in my signature. -
8/10 for Si-Fi/battlesuit/shoulder mounted cannon