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kizz

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Everything posted by kizz

  1. I would love to program mods for this game if they hadn't chosen the worst possible language for beginners. C# is not fun, Java is better and does the same ..... Like buying a modded Honda Civic for the same price as a new fancy Porsche.
  2. I'm like to respectfully disagree. The standards set in stone upon the original release of this game many years back are the reason for it's issues today. It was designed to be playable on as many computers as possible. These guys chose 32bit because Unity wasn't working well with 64bit. As well it allowed almost any OS from XP on to support it. The dev team is extremely talented to be able to pull what they have from the Unity 4 engine. With Unity 5 on the horizon, we are going to see a vast improvement in the game stability and visuals. It will also accelerate the development of multiplayer. You should never bite the hand that feeds you.
  3. Are you able to play without any mods? Are you running in openGL mode? Are you using ActiveTextureManagement?
  4. Good to know guys. That is exactly my problem. Proot, I love you! Keep up the good work. If you use a github, may poke around your structure and see if I can apply my programming experience to help out in the future.
  5. I myself seem to have some success with this. I have several other mods, but seem to be pretty stable. The heat warning bar being the only real danger for crashing. I do have a very slow memory leak. I can play for about 1-2 hours. My game will start at about 2.6GB and slowly increase over time. I have infernal robotics, chatter, KSPRC and the updated parts of KSPRC. As well I have the life support mod and the realSolarsystem mod. Not sure what is causing the leak, as I'm not too oriented with the debug system in KSP, but I am having a blast. Once KSPRC is updated, I will likely rebuild my mods, and hopefully by then squad will fix the heat warning memory leak. Until then F10 and restart every few hours!
  6. I recall my statement about 1.0 working. It would load fine with the default graphics, but once you went fullscreen and full res, it will crash on next launch, loading into menu. Could be my other mods but they all support 1.0. Hopefully this pack will be working soon, but considering the amount of work here, I will wait happily for the 1.0 release. I may even just not play 1.0 until this is out.
  7. Was able to get this to launch fine in 1.0 by overwriting the pack with the latest Texture Replacer, and not installing the KSP_Data folder (sharedassets) Looking beautiful!
  8. Can't do it with the floats. Using cheaty stock parts like air intakes works, but isn't realistic or as fun, and they can't handle the impact of taking off or landing. Tried all kinds of designs. They actually just explode at 125m/s. If you don't believe me or the video, try it. Maybe it's the latest version.
  9. Check this baby out. It's got a few weapons, and is capable of reaching 125m/s on water, 200m/s+ in low atmosphere, and about 250m/s on land (in a straight line). Like if you well, like and enjoy! PS: Let me know if you want to see more silly things!
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