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Hillstache

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    Rocketeer
  1. That looks awesome, I've got to try some docking. What is the mod (I should just go check the mods forum)?
  2. While I'm here, I might as well share some of my goings on: Totally eventually managed to rescue Joebur from Duna: full album Headed to Jool for some science... didn't go as planned, which if you know me and my videos, is par for the course: Got pretty pictures though! Stranded! Rescue mission needed! full album
  3. Can't wait, the .17 teaser pictures were perfect in timing and teasing.
  4. Welcome! My advice would be to watch the G forces as your fuel runs out in your stages. Somewhere around 3-5 G's depending your rockets can start to thrust through the fuel tanks. I throttle to keep the G's at about 2. My main heavy lifter has some crazy TWR variations, at various parts of my orbital burn it has anywhere from .8 to 6 TWR. So I'm not very consistent there either!
  5. Welcome stargazer, I also was initially informed of the game through a kurtjmac video!
  6. No worries, I'm not too far from Quebec, I love hiking in Gatineau.
  7. I have a similar mission, a stranded Kerbal on Duna (though I haven't gotten any of the original 3 yet since .17). My plan is to rescue mine, it'll be a lot of fun! Nice album & story!
  8. You will most definitely find all the help you need here, especially under the How-To forum. Sounds like you're off to a great start, welcome to the forums!
  9. In .16 there was a bug with the way the fuel flow rate was calculated, so if you were not at full thrust it was underflowing the fuel. That could be one of your issues. For the planes, have you tried loading any of the supplied planes? Maybe work on flying them, then modifying them to suit your ideas. When your rocket explodes during launch the most likely culprit is too much thrust. As the rocket burns it's fuel off the thrust to weight ratio goes up. One way you can keep an eye on how hard it's thrusting is to check the G meter to the right of the nav ball. I try to keep it under 3 and thus avoid pretty explosions. Happy flying, and welcome!
  10. I have a where I do just that, have the angle at -54 degrees (though I screwed up and it was actually -50), and burned at the correct ejection angle, I do easily get to Eve's orbit, then I have to mess about to fix my angle issues, and succeed!
  11. Good advice, I found the 270 degree launch to Eve worked very well.
  12. Thanks for the tips! I love the new seperatron motors, I've been working on an ejection system for my spaceplanes that uses them to jet away the capsule so it can parachute to safety. The way I used to do rocket assisted takeoffs before was to have a stage that you can drop after takeoff, I found the aerospike engine paired with a small regular fuel tank (FL-T200) ran out just after takeoff and provided a massive amount of extra thrust for large planes.
  13. Welcome, you're doing great to land on Mun and Minmus! Check out the addons forum for all kinds of great mods.
  14. Welcome Lunar! I'm not very familiar with the modding side of things here, but there is a great forum with all sorts of awesome people!
  15. Welcome! All sorts of stuff going on in the Addons forum!
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