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Posts posted by Hillstache
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While I'm here, I might as well share some of my goings on:
Totally eventually managed to rescue Joebur from Duna:
Headed to Jool for some science... didn't go as planned, which if you know me and my videos, is par for the course:
Got pretty pictures though!
Stranded! Rescue mission needed!
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Once I get permission, this thread's gonna get some spicing up
Can't wait, the .17 teaser pictures were perfect in timing and teasing.
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Welcome!
My advice would be to watch the G forces as your fuel runs out in your stages. Somewhere around 3-5 G's depending your rockets can start to thrust through the fuel tanks. I throttle to keep the G's at about 2.
My main heavy lifter has some crazy TWR variations, at various parts of my orbital burn it has anywhere from .8 to 6 TWR. So I'm not very consistent there either!
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Welcome stargazer, I also was initially informed of the game through a kurtjmac video!
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No worries, I'm not too far from Quebec, I love hiking in Gatineau.
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I have a similar mission, a stranded Kerbal on Duna (though I haven't gotten any of the original 3 yet since .17). My plan is to rescue mine, it'll be a lot of fun! Nice album & story!
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You will most definitely find all the help you need here, especially under the How-To forum.
Sounds like you're off to a great start, welcome to the forums!
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In .16 there was a bug with the way the fuel flow rate was calculated, so if you were not at full thrust it was underflowing the fuel. That could be one of your issues.
For the planes, have you tried loading any of the supplied planes? Maybe work on flying them, then modifying them to suit your ideas.
When your rocket explodes during launch the most likely culprit is too much thrust. As the rocket burns it's fuel off the thrust to weight ratio goes up. One way you can keep an eye on how hard it's thrusting is to check the G meter to the right of the nav ball. I try to keep it under 3 and thus avoid pretty explosions.
Happy flying, and welcome!
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I'll go try watching some more Youtube videos.
I have a
where I do just that, have the angle at -54 degrees (though I screwed up and it was actually -50), and burned at the correct ejection angle, I do easily get to Eve's orbit, then I have to mess about to fix my angle issues, and succeed! -
Higher orbit? Did you miss the part where you are supposed to launch with a 270º heading (180º inc.) when going to inner planets? unlike outer planets, the ejection angle is relative to Kerbin's retrograde.
(You must orbit clockwise around Kerbin. Pack extra power because you'll be going against Kerbin rotational boost.)
Good advice, I found the 270 degree launch to Eve worked very well.
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Thanks for the tips! I love the new seperatron motors, I've been working on an ejection system for my spaceplanes that uses them to jet away the capsule so it can parachute to safety.
The way I used to do rocket assisted takeoffs before was to have a stage that you can drop after takeoff, I found the aerospike engine paired with a small regular fuel tank (FL-T200) ran out just after takeoff and provided a massive amount of extra thrust for large planes.
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Welcome, you're doing great to land on Mun and Minmus! Check out the addons forum for all kinds of great mods.
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Welcome Lunar! I'm not very familiar with the modding side of things here, but there is a great forum with all sorts of awesome people!
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Welcome! All sorts of stuff going on in the Addons forum!
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Edit: about Gilly, i had the same problem, my ship just went boom (and Bill too, then i quickloaded to try with a ship...) after sinking up to the capsule... also, i got this surprise when i entered gilly's SoI...:
I had similar issues with Gilly, I made a video!
I also landed on Duna, I was going to attempt a powered landing but a mountain jumped up in front of me and I had to drop that stage and go for parachutes:
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I am all over trying this! I used the Mun to gravity assist me to Duna in my first .17 mission (videos here). I've been thinking of trying to use Duna to assist me to Juul, I'll let you know if I manage it!
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Still lots to do without multiplayer! Welcome!
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Welcome ye of few words! What a great time to have the full version, .17 is full of things to do.
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user JellyCubes on Reddit posted a great image of the new Delta V's for the planets. The delta V's once you're in the systems won't be very much (unless you're in low Juul orbit or similar). It's a beautiful chart:
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I'd first like to say how impressed I am with .17. It's everything I hoped for and more.
For .18 I think I would most like to see docking, although getting by with transferring crew between vehicles works pretty well for me. Other than that I'm looking forward to more IVA related content (moving around in ships etc), more planets/moons/asteroids, and maybe more things to do once we're landed in fun places.
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I have a relative in law near Tulsa, from what my wife tells me of the area, I sympathize with you. Have fun with the game!
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Welcome and have a great time! You're right the future is bright (possibly due to explosions!)
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i think al you would have to do is establish two opposing orbits for your rockets.(clockwise and counter clockwise)
I bet if you tried this (and you should) you'd find that even if it looks like they're very close on the map view, they won't be very close in practice. Space is big!
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... and hit it with already orbiting debris ...
I think the 'already orbiting debris' is key here, not something you just orbited with your launch. I'm willing to wager this is so hard it'll be near impossible, but fun to try!
Show off your awesome KSP Pictures
in KSP1 Discussion
Posted
That looks awesome, I've got to try some docking. What is the mod (I should just go check the mods forum)?