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Everything posted by Lack
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Have you got a screenshot of that? I haven't been able to replicate it. The aero-spike is do-able, weren't they thinking about the linear aero-spike for the shuttle's main engine. I'll have a look at it over the weekend (if I have the time. Been busy this week, all that ale sitting in pubs won't drink itself). Consider PringleMan's 1x1 Fuel suite an officially endorsed stop-gap till I get round to making some 1x1 tanks. I'd perhaps think about using the basic walkway as well. Also, here's an alt version of the fuel-tank texture. I found the banding the other texture caused a bit irritating. http://imgur.com/20eyrzV Just take that, save it as 'model000.png' and over-write the model000.png in LLL2x1Fuel. I've also made some alterations to the engine, I'll upload a copy this evening.
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I already had a docking port on the top and MechJeb tends to mean less explosions, which is a bad thing in my book (I think it would be best if I don't work in health and safety). Yeah, that shouldn't be too hard, I keep meaning to add batteries as well, I've already got meshes for various 2x1 sizes so I just need to make a new texture and a .cfg. Need to make a new one for a radial part though, but I've been meaning to take a proper stab at some radial parts.
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I'm not sure if you can have a throttle and heating animation at the same time, I've seen the question asked a few times though. I originally had it set as a heating anim, but it didn't work very well at low throttles, hence switching it over to throttle control with the low response time. I've been playing around with it a bit more this evening, found that the cooling grills actually work as intended, try slapping a pair of them onto the side of the nuclear engine. I also wanted to see if I could manage landing a largeish ship on Duna with it. I did, but it took a few attempts. Imgur album of my failures. Just enough delta-v left for a return to Kerbin, but given that I'd hyper-edited into orbit around Duna it would need a refuelling capacity.
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Heh, don't worry about it, I rather like the prospect of making 1x1 engine. Besides, I find if something doesn't interest me I've normally already wondered off and started playing with a ball of string or something shiny (Luckily I find most things interesting). I was thinking of a nuclear engine that can cope in thin atmospheres, perhaps Duna. The heating is a basic heating emissive map, but set to throttle rather than heat and with a really low response speed. MODULE { name = FXModuleAnimateThrottle animationName = 2x1ENGanim dependOnEngineState = True responseSpeed = 0.005 } The FX from before is fx_exhaustFlame_yellow with fx_smokeTrail_medium if I remember correctly.
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Ah, I suppose that I could.
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It's a 2x1 part, there's two side-by-side in those screenshots. Here's a test version: LLL2x1Engine-TEST.zip I'd be grateful for suggestions about stats, type of engine and .cfg tweaks. I'm going to mess around at lunch today as well, make a spreadsheet of current engine stats and see if I can't come up with something balanced. Currently I quite like the idea of something that can go more powerful for brief periods, but will over-heat quickly if you push it (it currently over-heats a bit too fast).
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Yeah, I agree. The FX was a case of 'because I could'. I did change the cfg on my Mainsail to that FX though, figured it looked more 'rockety' and deserving of the thrust it has.
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Made a new engine today, still playing around with stats and effects. Currently thinking of an alternative nuclear engine, one that burns very hot, current stats: ISPvac: 600, ISPatm: 280, weight: 5t. Max thrust is set at 300kN, but you won't get more than about 190kN steady before it starts to quickly over-heat. And then mucking around with FX:
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LLL-RadialEngine.zip Right. It seems pretty well balanced to me stats wise, but if anyone has any suggestions then I'm open to them. Also, found out from the B9 thread that you can put specular maps in the alpha channel - something I was not aware of - so take that into consideration if you're changing the textures yourself. http://imgur.com/a/YcYHF - Messing around and landing it on the moon.
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Now this would be confirming an LLL radial liquid engine.
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Yes, Kreuzung's plugin compatibility is still planned but I haven't been actively working on it. It may get done this weekend since it shouldn't be too hard, but it equally might not. No IVAs in the work currently, they're planned (although currently planned for between now and the universal phase-transition) but for now I'd recommend just changing the .cfg and using ones from other mods.
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Yep, they're from the home pack. I'd say I'm holding off making my own engines since it would be a replication of effort, but to be honest, it's because engines look complicated to make. The other parts there are a re-sized copy of B9's landing legs, assorted odds and ends from Shrogg's Greebles and Doodads and radial tanks from KSPX.
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Do something that's obvious and makes things easier to use? Why on earth would anyone want to do something like that? (Thanks, I do occasionally need a prod in the right direction with these things. I've updated the first post with current downloads, at least till I repackage the lot). In the mean time: I didn't quite think my duna base/rover through, i.e. I ended up landing with the rover still attached. Worked out in the end, I could drive over for a better view. Full album
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LLL-Hog+Weight.zip Well then, guess I'm going with 'Hog'. No description or the likes written yet and I'll probably tinker with it some more; but I figured people may want to play with it in the mean time. The .zip also contains the counter-weight piece, that may come in useful.
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Always the problem with VTOLs, balancing the fuel. I've had one or two in the past where I burnt through too much fuel due to a difficulty in balancing, only to find that making the problem worse. Anyways, I've realised that the door on the side is a tad small, but it does allow it to work in both sizes. Edit: Also made a quick counter weight part. Sounds like a small thing but means that you can actually balance those darnable rovers (see the last picture above, actually well balanced).
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Messing around with a potential new cockpit. Working name: MkV Hog, or possibly Walrus. Might even play around with the re-scale and make a 4x2 version for some ridiculously over-sized rovers. Also, some seriously cool ships being posted. Lataruz, is that VTOL lander asymmetrical? I hadn't even considered doing that, nice one.
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Still untextured, but they don't actually look that bad untextured, so I'll put them up until I get round to it. LLL-AdaptorUntextured.zip
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I've got a copy of the old version still. It hasn't got any specular or normal mapping and the hatch doesn't work (which was the reason I ditched the counter-weight, the way the node_collider's set up messes with the hatch). LLLMkIII-OLD.zip Thanks, means a lot. Although I can think of a few that are far better (bac9's B9, for example. I'll need a fair bit more practice before I can get my parts to look as good as his/hers). I'll get to it at some point, I'm sure. In the mean time I'd suggest copying one of the 2x1 RCS tanks and changing the config. You'll need to change 'name = 2x1RCSL' to something like 'name = 2x1Xenon' and add in RESOURCE { name = XenonGas amount = 1600 maxAmount = 1600 } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 } Change the numbers to what ever you like, and then bob's your uncle (or Jeb, I guess).
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Yeah, they're made now. I think I'll put textures and releasing back a day or two, I just Ron-Swansoned a 3 person meat-plater, a decision I'm now starting to regret. I mean, I do need a high protein diet, but I think that may have been a bit too much. I have to say though, if you haven't already, get the latest B9 Aerospace release. It works wonderfully with these parts.
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Finally got round to making some adaptors. Got a 1x1 to circular part, and a 2x1 to 1x1 part. They're not textured yet, but at least they exist. (Mounted on a row of hub parts)
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Current mods. LLL-Full, LLL-Lite, SXT, KSC++ Scroll down for links ________________________________________________ SXT - Stock eXTension Release thread here ________________________________________________ LLL - Lack Luster Labs Pack Github link Release thread here ________________________________________________ KSC++ Release thread here ______ Github for bug-reporting: https://github.com/Signatum/LLL/issues ______ ________________________ Modding info ___________ .blender files with UV maps available for individual parts on request. ________________________ Licence info ___________ Lack Luster Labs by Lack is licensed under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).