medsouz
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Everything posted by medsouz
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You brought back the Planet Factory planets, you didn't do anything involving Planet Factory itself.
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[0.90] Working Multiple Star Systems(WITH PLANETS!)
medsouz replied to Duracelle's topic in KSP1 Mod Releases
Its part of KSP's code, PlanetFactory doesn't support it. -
[0.90] Working Multiple Star Systems(WITH PLANETS!)
medsouz replied to Duracelle's topic in KSP1 Mod Releases
There is a boolean for every CelestialBody called "isHomeWorld", this is probably still set to true in all kerbin based planets. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
I just released StarSystems 0.7 on KerbalStuff CHANGELOG Update for KSP 0.90 Black hole visuals are now configurable -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
His title is misleading, he is just recreating Planet Factory planets in Kopernicus. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
Kopernicus and StarSystems are incompatible at the moment. I haven't found a fix yet. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
Could you post a log for me? -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
Version 0.6 is released on KerbalStuff Changelog The Kerbol system is no longer hardcoded. Fixed GameFixer launching the first vessel launched in a game into interstellar space. Cleaned up some unused values from system.cfg I'm pretty sure I fixed all known bugs with this release, try to break it EDIT: Time is really messed up in the space center scene but that isn't game breaking so we can ignore it for now -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
medsouz replied to shaw's topic in KSP1 Mod Releases
https://github.com/ducakar/TextureReplacer/releases/tag/v2.0.2 -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
The config is packaged in Starsystems/Config/MM_PlanetFactory_Example.cfg but it could go anywhere in GameData. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
You can modify the example planetfactory confi and change the planet names. https://raw.githubusercontent.com/medsouz/StarSystems/master/GameData/StarSystems/Config/MM_PlanetFactory_Example.cfg -
Syntax Highlighting for .sfs and .cfg Files
medsouz replied to NathanJang's topic in KSP1 Tools and Applications
Thanks! I was looking for this earlier today. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
I'm pretty sure I just fixed vessels being launched into LKO, v0.5 is now on Kerbal Stuff -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
I wrote a guide, I tried to keep it as simple as possible but if anything confuses anyone please let me know. Guide -
[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
medsouz replied to Artyomka15's topic in KSP1 Mod Releases
I'm not saying you can't keep working on the mod, what I'm trying to say is if you add star colors this way you will have better compatibility with other mods. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
You should use ModuleManager patches to add to the config. That way users can install multiple star system packs without them overwriting each other. -
[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
medsouz replied to Artyomka15's topic in KSP1 Mod Releases
I just released v0.4 of my StarSystems fork. I added the ability to add star colors through configs so that you no longer have to modify the plugin. I recommend you take advantage of this new feature, if you need any help let me know. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
I just released v0.4 on KerbalStuff What is new? Star colors are now defined in systems.cfg. This should allow people to add more colors without having to change the plugin source. Example ModuleManager patch: @KSPSystem { @StarColors { StarColor { name = Blue LightColor = 0.0,0.15,0.6,1.0 EmitColor0 = 0.357,0.588,0.405,1.0 EmitColor1 = 0.139,0.061,1.0,1.0 SunspotColor = 1.0,1.0,1.0,1.0 RimColor = 0.388,0.636,1.0,1.0 CoronaTexture = path/to/corona/texture } } } -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
Could I get a copy of your log file when this occurs? -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
medsouz replied to medsouz's topic in KSP1 Mod Development
[EXC 14:21:35.982] NullReferenceException: Object reference not set to an instance of an object Vessel.CheckGroundCollision () Vessel.GoOffRails () OrbitPhysicsManager.LateUpdate () Apparently the launching code couldn't find Kerbin, strange... -
Maybe you're using too much RAM?
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