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frik

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Everything posted by frik

  1. I understand correctly that SCANsat stores results in persistence file, so removing whole SCANsat v5 folder and replacing it with v6 won't mean I have to scan everything I already scanned once again?
  2. I've already written that in my post... MJ panel is not there if I create new craft with MJ part, nor if I switch to craft that already had MJ part on it before I updated it. And since I've been using MJ for years now (like two, but still plural), I really can't imagine my space program without all data it provides...
  3. So I have toolbar, installed newest MechJeb and now I don't have access to it. Button on the right disappeared, there are no new buttons on toolbar. It's not showing in VAB, on newly designed spaceships, neither on ships already in space that have MJ on them. What am I doing wrong?
  4. Actually only Duna and Eve transfers give profit big enough to build refuelling station on the optimal transfer orbit. It's ~400m/s2 gained. With other planets one gains only ~50m/s2, so for me it's not worth all the work with station (as my design is core + 6 arms with tanks and it's quite time consuming to build it), and you can just have station at LKO.
  5. Exactly! Thanks a lot, I knew that it was in refueling station location thread, but couldn't find proper one...
  6. I saw once table showing Oberth effect, and interplanetary transfers, that would show where each such station should be, but I cand fit this diagram now - has anyone got it?
  7. Wiki says, that this file is basis for procedural generation. But there are videos of asteroids hitting Mun at ~600m/s and bouncing off, so I wonder if there's limit to it.Edit: Just saw video of Scott Manley hitting Kerbin with huge asteroid going ~4km/s on impact, and it bounced. So I guess they're indestructible.
  8. Can't wait to see it . What happens when they hit celestial body without atmosphere with high speed? Since they work as part, what impact tolerance they have? I saw videos from Mun crashes and they also bounce. Is there some speed at which they will be obliterated on impact?
  9. How asteroids behave when hitting ground falling from orbit? Just explode like other parts (but with way higher impact tolerance), or should one expect some kind of disaster? I have one C on suborbital path, and I can't decide if to do Armageddon-style mission (but to direct it away from Kerbin instead of nuking it), or just sit and watch the world burn .
  10. I've been playing 0.23 for couple of days now. Been quite sad that Mapsat is not usable anymore as I always enjoyed chasing anomalies, and it was important part od my space program. Just then i discovered this mod, and I LOVE it! It's utterly terrific. Just multiple scan sats is fantastic feature, and adding many scanner types doing different things, biome maps, idea of BTDT sensor, not to mention express development cycle it's truly one of the best mods I've know. Many thanks for great work damny!
  11. When I click mod button all I got is empty grey window in the middle of the screen. Without any buttons, or list, or anything I just extracted rar into KSP folder, I'm using 0.20 - this might be the reason?
  12. Like in topic. I tried to make Jool transfer using Mun assist, but after third SoI change (Kerbin->Mun->Kerbin->Sun) KSP draws me only up to Keribin escape, and I have no idea if I'll reach Jool or not... Is it possible to make KSP show orbits after more SoI changes? Is it definable somewhere?
  13. I just put scanning satellite on polar orbit directly above terminator line - no dark side for me!
  14. I mean shorter than smaller drill earlier was. Craft looks like this: When I tested this craft way back in 0.5 it definitely went deeper, and there was white smoke.
  15. Already terminated craft on Minmus, I'll post screen how it looks at KSC when I get home.
  16. Small drill (radial mounted) got some lenght change somewhere between 0.5 and 0.7? I tested my mining rover, drills went in the ground, white rcs-like fume went in the air. Now I landed on Minmus, triumphantly deploy drills and... They go only a little into the ground, tanks don't fill, no smoke, white nor green...
  17. BTW what will happen with already scanned bodies when 0.7 comes in? Will old maps be recalculated to new format, or will it be necessary to rescan everything?
  18. I also thought about that, but isn't it better to do so at the Mun? Gravity is higher, but Minmus' orbit is quite inclined so You use more delta-V to align orbit, and injection burn takes actually more due to low orbital speeds that far out.
  19. With a drill? Srsly? I ran ship with detector, and thought it will be enough...
  20. I missed but maps from 0.5 don't go over to 0.6, and 0.6.1 do they?
  21. Do You have ISA MapSat also on that ship? That might be the problem (with artifacts.dat - check MapSat thread).BTW I have few questions about Kethane mod: 1. What's maximum warp multiplier for scanning to take place? 2. Is Kethane randomly placed on moons and planets or is it scripted? 3. Are there rich and poor Kethane fields? Or quantity drilled is always and everywhere the same?
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