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Crater

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Everything posted by Crater

  1. Granted, but doing nothing takes you no time, so the total you get is $0 I wish I had x-ray vision
  2. Take a look at Scott Manley's vid on youtube - It pretty much covers all you need to know. Edit: also, watch the rest of his KSP stuff, they're fun!
  3. Granted, but the fix for the bug renders all your mods incompatible, also, all your saved craft. I wish that weekends were longer (and sooner)
  4. Granted, but it quickly gets bored and swims off, as you don't have any space ships for it to play with. I wish for extra hours in the day, so that I have time to play more KSP.
  5. well, the tanker that I use to refuel my space fuel depot has two large RCS tanks, four large fuel tanks (it gets there with around 10,000 litres of fuel, that's 3+ full tanks), and a mainsail for thrust. I don't use the RCS much for docking, the tanks are there to refuel the station, for onward fuelling of other craft. It has 8 rcs blocks, but I just leave them mostly switched off, apart from for stabilizing after a turn. I can dock it with the station manually - it isn't easy, takes around 30 minutes (but I'm not that great a pilot), just using the mainsail for thrust, gyros for turning, and rcs for stabilization. So it sounds like there is something odd about your design if you are having that much difficulty handling your craft
  6. Uhhh, this thread is just for Kethane - the Kethane pack has been taken over by Majiir. The satellite and payload packs are still Dani-Sang, and still in the original thread at http://kerbalspaceprogram.com/forum/showthread.php/13692-Mechanical-Mouse-Industries-Kethane-Payload-Packs-Released%21%21%21
  7. Lots and lots of orbital maneuvering, and lots of practice. If you are ahead of the station in its orbit, raise your AP by a few km. if you're behind it, lower your PE by a few. Warp for a while, and watch the gap close. Re-circularize, and hopefully manage to be very close - I can usually get to about 500-1500 metres, by this method. At this point, I use the rendezvous module from Mechjeb, which doesn't do it for you, but does have controls that will align you along your relative velocity vector, or point you at the target vessel, so you can kill the relative velocity, then aim at the target and burn up to, say, 5ms-1. within a few minutes, you should be able to nudge the other ship, and let the erkle clamp target you in the last little bit. It is certainly fun
  8. The mod they are discussing is http://kerbalspaceprogram.com/forum/showthread.php/20604-Plugin-Parts-0-16-Orbital-Rendezvous-and-Docking-Assistant There is another docking mod at http://kerbalspaceprogram.com/forum/showthread.php/20503-Plugin-Part-0-16-Erkle-Mods-Warp-Capable-Docking-Clamp-v0-4-released that is a little more manual, but a lot more stable under warp / movement.
  9. I just have to say that I love your 'Thingy' design. It looks like it could be rigged up with a bent wire coat hanger and some duct tape, which is about as Kerbal as you can get!
  10. I think I've found a discrepancy in the part configs for the kethane tanks. I was trying to work out the density of liquified kethane gas, so I could do some calculations on how efficient scoops would be at actually mining the Joolian atmosphere. For the 1m tank, the part file specifies the following mass = 2.00 Capacity = 500 DryMass = 0.25 which gives a density of 2.00-0.25 = 1.75 tonnes per 500l of kethane, or 0.35 tonnes per 100 liters and for the radial tank mass = 0.21 Capacity = 200 DryMass = 0.1 which gives a density of 0.21-0.10 = 0.11 tonnes per 200l of kethane, or 0.055 tonnes per 100 liters Is it that the part mass is ignored, and the effective mass is based on dry mass plus, or is it that we'd all be way better off, mass-wise, using the radial tanks, with their seven times less dense version of kethane? Edit: if anyone is interested, kethane scooping on Jool might require us to.... be a little lenient with the laws of physics, and / or the atmospheric makeup of Jool. If it has the same approximate kethane content as, say, Jupiter has of methane, at 0.3%, then a 1 square meter cross sectional scoop (about the size of the nose-mounted one) would have to run for close to 900 kilometers through atmosphere at the density of kerbal-surface (assuming equivalence to earth surfave). Sadly, at aerobraking altitudes, the atmosphere is hundreds of times less dense than that, meaning you'd need to aerobrake several times around the planet (and still be in orbit) to fill one standard 1m tank. Either than, or my maths is way off
  11. Granted, but it turns out to be a banana. I wish for 5 litres of Chocolate Ice Cream
  12. It is quite simple, once you work out how to think about it. Imagine a simple ship with a capsule, a fuel tank, and an engine, all in stage zero. Now add a pair of radial separators. That will become stage one. next add your SRBs, they will add as stage two. Then, finally, move the engine from stage zero down to stage two. This will make it activate with the SRBs. It may help to think of the staging as the activation sequence for the parts, rather than the separation sequence
  13. Star Trek (original series) 1966 - 1969 Dr Who (original series) 1963 - 1989 But the TARDIS does have a chameleon circuit, so it could look like a constitution class if it wanted to.
  14. You got it, but the coolant is also stationary.... I wish I had some scissors to open this sealed container!
  15. Granted, but it flies off to save the world from some impending disaster (with its underpants on outside its trousers) I wish that I had a PUPPY
  16. I'm gonna need a bigger PC!!! Maybe something built by Cray, to launch that baby!
  17. I'd never thought about getting the lander's engine down and clear to fire at launch-time. All my (successful) launches have been the classical stacked-stage design, though I have just started experimenting with the ring of liquid-fuel engines and fuel lines. Thanks I can see some fun exercises re-designing coming up.
  18. Thanks Though I did have one design where I strapped on moar boosters, and they ripped the outer stages off my launcher as it cleared the tower (oops). I think I need moar boosters and moar struts!
  19. Hi all, I've been slaying Kerbins... errr I mean playing KSP for about a week, now. It took me less than an hour on the demo to decide I had to buy the full game, and I'm loving it! So far I've achieved orbit, though my first successful orbiter is still up there, pretty elliptical, and also inclined to the ecliptic... I've tried a rescue mission, but I don't yet have the skills to rendezvous... I'm calling them a communications satellite, since they're definitely in orbit, and definitely communicating, even if it is just screams O.o I've been to the Mun, and back.... though the lander that went down didn't have enough fuel to take off and return, so there's another Kerbin for me to rescue (there is a distinct pattern forming here, I think). So now I have the Crew Tank addon, and I'm building a serious rescue pod to get the Mun mission home If only I can get the (rather heavy) lander out there with the fuel to do it. It'll be a small step for a Kerbin, and very possibly a giant crater for Kerbin-kind (to gaze at through their telescopes).
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