Jump to content

BattleMetalChris

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by BattleMetalChris

  1. With the new 0.90 update, the game has started freezing for a second or two whenever I try to drag items in the Staging interface. Everything else works fine, and there are no freezes any other time. Say I want to move an engine ignition action to a different stage - I click and drag and get around a 1 second freeze. Once the freeze stops there's about a 50% chance that the item will have moved correctly, otherwise it doesn't move at all and I have to try again (which of course triggers another freeze). This happens both in the VAB and whilst in flight, and both with mods and with a clean KSP install. This never happened before 0.90. Windows Vista 64 32-bit ksp.exe Core i7 920 @ 4GHz nVidia GTX285 (with latest drivers) 6GB RAM
  2. Thanks guys Yeah, I think you're right, it's a combination of COT being off-centre, and COT being behind the COL. I might try something like a Star Wars podracer tonight, with the orbiter behind the ascent stages.
  3. I have a 'rescue a kerbal from Kerbin orbit' mission. Whilst putting together a 2-seater rocket to go and get him, I thought it'd be fun to use an initially unmanned rocket and have him ride back down alone. Then I thought it'd be even more fun to send an unmanned spaceplane up to get him, so he could fly down. I started by just building a plane with a liquid engine behind it, and a booster stage to get it up into orbit. Predictably, as soon as it got fast enough for the air to flow over the wings, the whole thing flipped over backward with disasterously hilarious results. My question is, is there any way of feasably launching a space plane vertically without the wings causing it to flip out? I tried using a procedural fairing to cover the whole aircraft stage, but it still did it. I'm using FAR.
  4. My first ever manned landing, on Mun; everything went well, I established an orbit round Mun, then shortened this and descended, landed, perfect! Jeb got out, one small step for a Kerbal etc. He went for a walk. Took some photos. Wonderful. After a while I decided it was time to head home, and went to put him back into the lander. This was when I realised I'd put a battery right under the door and he couldn't climb back up. This was also before I realised Kerbals carry a portable RCS pack with them. So I spent the best part of 30 minutes desperately trying low-gravity leaps at varying speeds and from various locations (which at one point resulted in him spending 5 minutes tangled in the struts and fuel-line of one of the drop-tanks) until I timed it right and I was able to hit 'Board' in the fraction of a second it flashed up on the screen, and Jeb was able to return home to his loved ones.
  5. You know how when you spend time on a boat, and then come ashore and it feels like the ground is moving? I've just finished a 2 hour session in low Kerbin orbit, practicing docking and generally moving about using RCS power. I closed the game and stood up, and realised that in that time, my brain had begun compensating for the spin of Kerbin beneath me - for about 2 minutes afterwards I felt like I was spinning round very slowly. Anyone else find this?
  6. Nah, I'd consider that 'cheating' too much (for now, at least), especially when the lives of four Kerbals are at stake.. I like the idea of sending up a docking adapter, I think I'll try that.
  7. lol.. ok, thanks ..looks like a new ship and a rescue mission is in order then.
  8. I'm having my first go at docking. I don't have any problems with intercepting, approaching the target and manoevering, but they won't dock when I get there! I have a Clamp-o-tron Docking port on the target vessel and a Clamp-o-tron Jr. on the nose of the docking vessel. I line them up using RCS - the approach speed is less than 0.1m/s and both are almost exactly aligned. From what I've read, once they're close enough they should magnetically clamp together, but this never happens. I just barely nose forward and it just gently nudges up against the other ship and pushes it away. Have I got the wrong docking ports on? Do I have to activate the docking ports somehow? I have a Kerbal in both vessels, able to control them. Here's a picture:
×
×
  • Create New...