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SteamTrout

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Everything posted by SteamTrout

  1. Regarding running ckan on Mac. I tried launching it again and it finally launched after a VERY long time (3-5 mins). Apparently mono is just slow. Oh well.
  2. A few problems here. Running 1.2.0 RC2. 1) Can't run it on Mac. Running it using Mono will result in a process launching and then not doing anything. Verbose mode give the last command it's stuck on so if you want I can provide that info (not on a Mac atm so can't do it right away) 2) On Windows it does launch but fails to install some mods. Basically trying to install B9 will result in the following log: About to remove: Done! About to install... * B9 R5.2.6 (cached) and that's it. Nothing will actually happen and if there are any mode mods further down the queue (like B9 dependencies) they will fail to install too. It does not matter if I'm installing from a cached version or downloading a mod from scratch. Running from command line trying to install FAR (another one failing to install) produces the following results: Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'Z:\Steam\SteamApps\common\Kerbal Space Program\Ships\SPH\English E lectric Lightning.craft'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea n useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at CKAN.ModuleInstaller.CopyZipEntry(ZipFile zipfile, ZipEntry entry, String fullPath, Boolean makeDirs) at CKAN.ModuleInstaller.InstallModule(CkanModule module, String zip_filename) at CKAN.ModuleInstaller.Install(CkanModule module, String filename) at CKAN.ModuleInstaller.InstallList(List`1 modules, RelationshipResolverOptio ns options, NetAsyncDownloader downloader) at CKAN.CmdLine.MainClass.Install(InstallOptions options) at CKAN.CmdLine.MainClass.Main(String[] args) And indeed, my Ships directory is missing since I delete it 'coz I don't use any stock or mod-provided ships. It looks like if any of the expected directories are missing the install will fail (silently in case of GUI). 3) Some mods (notably Kerbal Alarm Clock) will fail to install due to 403 error from the mod repository
  3. It does but only if you inspect something closely on a high res pack such as B9. There's some noticeable blurring when you zoom in closely. It's not that visible during normal gameplay though.
  4. May I ask why? I mean technically it would make sense for probes to have some very short range built-in communication ability. I'm not trying to be pushy or anything, after all it IS easy to add myself. Just being curious.
  5. Would it be possible to add some build-in short-range antenna for probe bodies (thinking no more than 5km transmission range in full LoS). Basically it's for making service probes and RCS tugs so they don't require extra parts.
  6. Completely unable to run KSP with latest update (and yes, I did narrow it down to B9). Insane lag and sometimes texture corruption in the editor. Crash when I try to launch a craft.
  7. Great idea. That's the features I want most from RemoteTech. Signal delay and alike is a bit too much burden if you ask me.
  8. .DS_Store is actually Mac OS file which contains information similar to Thumbs.db and folder(?).ini on Windows. So no, it's not git info and you should not even have it in your repo.
  9. Never tried that but I have a sneaky suspicion it won't work since the help doc specifically states that you need to be in circular orbit, 0 inclination since that's taken as a base for calculations.
  10. Also noticed an issue (did not investigate further, it's 2 a.m.). Created a ship made of stock parts and 4 Damned Robotics rotatrons. 0 FPS, physics never kicked in.
  11. When you enable ASAS it tries to correct every tiny 0.0000001 degree course deviation with RCS burning fuel very very fast.
  12. I see people attaching retro boosters and landing legs to mechjebs pods. I have one very simple question: HOW? They only have one anchor point, cannot be attached to the sides and the fuel pod, if you want to use that never attaches properly.
  13. ...or am I missing something. I don't mean like building a line of fuel tanks. To understand what I mean here are two examples: 1) A plane. Attach 3 rows of wing connectors. They will be attached to the hull and to the connectors in the same rows but not between the rows. 2) A space station (I'll use the space station mod here). You can't make a square because the last strut won't be attached to the first connector. 1-2 | | | | 4-3 I the example above 1 will be connected to 2, 2 connected to 3, 3 connected to 4 but 4 is not connected to 1.
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