joebopie
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Everything posted by joebopie
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
joebopie replied to K.Yeon's topic in KSP1 Mod Releases
I really liked those big engines because it allowed me to have about 6 less engines and 6 or so less intakes, that's than can be a difference of 12 or 2 parts (that can help a lot if your pc is not that good and the cargo in the 100+part ssto is 100+ parts then every little helps. For that and other structural reasons I real don't like the idea of a three part engine. That said love the parts man keep up the good work. -
Kerbal Construction Time/StageRecovery Dev Thread
joebopie replied to magico13's topic in KSP1 Mod Development
I cant quite see where to get the Dev version in full, i can only see the .DLL on github. do i just download the old version of KCT and replace the dll or am i just missing it? EDIT: yup, i should have read the first post more clearly. -
wow man i dont think we needed the MASSIVE leters in bold for us to understand you btw.
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is it me or does this just not work. ive tryed installing it ina few ways(i use alot of mods so im pretty good at it) and ive had no luck at getting the button for it to appear in game. anybody else got this working? (edit) nevermind it only shows up when you lanunch a ship
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Hi i realy like the idea of this mod, and i would love to begin creating storys but i realy cant understand how to do it, sorry if im missing the obvious but a turorial show how to make storys for this mods would be fantastic.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
joebopie replied to K.Yeon's topic in KSP1 Mod Releases
Any Idea if this works ok with N.E.A.R/farram? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
Maybe you could send him a few working planes for him to include. the guys that make this pack might not have times to build new planes.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
ok this VTOL problem only seems to occur when I change one of my existing planes. if I make a new one there are no problems.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
there is no invent rotation option. well if there is its off the bottom of my screen so I cannot get to it. that still doesnt explain why a plane that works fine should suddenly (and without anychange to the game) stop working the same. ive also tried every vision of firespitter and it makes no difference. here was me recording it (with some frustration) http://www.twitch.tv/joebopie/b/580139514 and that is the older virsion of B9 with an updated firespitter and crossfeed. the new version is doing exactly the same and here was me making that plane originally (with exactkly the same installation) with zero problems. http://www.twitch.tv/joebopie/b/579517223 from about Hour and 40 mins in.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
OK its now doing it on the KSP that I didn't even bloody Change. FFS im about to explode. if there was a Invert setting option I would be fine!! I was planning on live streaming but as everything im currently using has VTOL im buggerd.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
any chance somebody else could test the vtol engines to see if its just me getting this problem?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
well ive made over 20 vtol planes with these engines in the last couple of months. im sure I would have noticed this before. actually the firespitter is the plugin that controls the rotation part im sure so something in that may have changed. but then again I manualy updated that when it was updated for 0.25 im posting a but report on the Bit bucket site.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
In the SPH. and ive been using the B9 pack for weeks now and this is the first time its happened yea placing them all separately will probably work but im simply not going to do that. if you saw my craft you would see that balancing it would be near impossible. is there a github I could post the issue on? hes clearly changed something in this virsion to mess it up. The most annoying thing is is there used to be a "invert" button in the engine setting that has been .........Removed.....GRrrrrrrr thanks for trying to help.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
I am about to go bloody mental and smash my face into my PC screen..... The vtol engines when I use symmetry are rotating the wrong way and I did NOT have this problem before updating to 5.2.5 I build a vtol plane yesterday and had Zero problems with symmetry rotation. I place down the engines put them on double pair mode and that's it. hot keys to toggle rotation and all engines were pointing down now the SAME plane has some of its engines point UP. I have spent over a HOUR trying to change the setting with NO luck the more I change the number the Less the control setup makes sense to me. please help or change it back as this is making the VTOL engines totally useless.- 4,460 replies
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Id like to start saying thanks for creating this incredible mod. but Ive been having a problem with the game locking up when I simulate a craft. the game doesn't stop running it just seems that it ignores the input from my mouse(partly) it puts the craft on the pad everything still works but I cant click on anything or move the view, nothing except the debug menu works if I bring that up. I can use the toolbar button to revert to the editor but that's where im stuck I cant do anything and I have to shut the game down. it did this once or twice with only some parts packs installed but now its doing it worse. im now using Tack life support remote tech and a few others . sorry if this has already been mentioned but ive looked for an hour or so and found nothing. il try to reproduce it and post a video if you need more info I really want to keep using this mod but atm its unplayable for me. Thanks Joseph I found the bug in one of my live streams so I highlighted it. Warning! I do swear a few times and its got my ugly face in it also I just found somebody else saying the same thing and you mentioned input locks Il check to see if that's the case if it happens again as ive been trying to reproduce it without luck. what do you mean by look at the OP for the log whats OP? http://www.twitch.tv/joebopie/c/5153094
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Kerbal Construction Time/StageRecovery Dev Thread
joebopie replied to magico13's topic in KSP1 Mod Development
Id like to start saying thanks for creating this incredible mod. but Ive been having a problem with the game locking up when I simulate a craft. the game doesn't stop running it just seems that it ignores the input from my mouse(partly) it puts the craft on the pad everything still works but I cant click on anything or move the view, nothing except the debug menu works if I bring that up. I can use the toolbar button to revert to the editor but that's where im stuck I cant do anything and I have to shut the game down. it did this once or twice with only some parts packs installed but now its doing it worse. im now using Tack life support remote tech and a few others . sorry if this has already been mentioned but ive looked for an hour or so and found nothing. il try to reproduce it and post a video if you need more info. I really want to keep using this mod but atm its unplayable for me. Thanks Joseph -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
joebopie replied to bac9's topic in KSP1 Mod Releases
For nearlyevery parts mainly all the big new parts the textures are going crazy flickering and flashing (with and without activetexturemanagement) and it doesnt seem like the large cargo bays are working at all. and the parts that say they have variable configurations have no way of changing them, right click does nothing. the pistures look fantastic altho i do think most of the new parts are WAAAY too big but i cant even use it anyway. it would seem to me that all the new parts belong in a diffrent pack as the B9 is about planes but the new bits are for crazy massive spaceships (ive got no problem with this it just seems out of place in the pack). i havent had it crash when testing but its unusable anyway. complaining aside... keep up the hard work love the look of the new parts just wish i could use them.- 4,460 replies
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Firstly i love this space plane. ive been playing kerbal for over a year and seeing the Spaceplane + made me finaly want to build a space plane. i think that the cockpit is awosme but i think it would be Astronomicaly awsome if you could add some presable buttons within IVA like the Alcor pod (tho i realy dont expect or would even like as many as that has). i realy want to try totaly IVA Space plane. if i knew how to model i would love to help but sadly im clueless about moddeling.
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I have windows 8 and ive not had any problems in setting up and running a server.