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RHodeidra

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Everything posted by RHodeidra

  1. Nono, I meant the concept of fuel makes no difference, if I could still do it that would be fine, I just do not care. The ideal solution would be a docking port that just attaches, in a way a docking strut would, which could also get broken when ship A decides to fire boosters without warning Think of it like this: when the Space shuttle docked with Mir, they wouldn't become a slave to Mir. Sure, fuel MIGHT have been passed, maybe current, but in the end the controls that used these resources would remain where they were.
  2. lets say I have a station, and plan to dock 2-3-4 crafts. Is there any way I can "dock" onto a station, by which I mean "getting attached to" but that will not unify both crafts into a single one? In this example there would not be a need for fuel transfer or crew transfer, just "attaching craft A to B" In this event each ship would be subject to the whims of the other, and while the problems this may cause by gameplay errors are obvious, I feel this is an option required for me to effectively make use of a station.
  3. I LOVE this mod. I use far too many items, and this mod fixes most of the problems this brings. YES, you need to categorize the items for this to work perfectly, but it takes a few minutes and it is worth it. I only wish all parts were required by default to have sub-categories (think engine>lliquidfuel>2.5M>blablaliquidengine) in the part files, so you could just use this mod without inputting it. If I may: I notice that some parts are not found, mostly the ones that are in the old parts folder, and not in gamedata (although some are missing there too) Nice work. Reply to post above: This is a good idea, but it requires all mods and official releases to implement the same structure. I would think that using a standardized approach to the part files as I suggested in this post would be ideal, as it would eliminate all variables.
  4. Hi guys, If anyone is able and willing, could you take a look at the small gear bay model and maybe add to it the possibility to turn? Right now my space-planes have the hardest time to taxi around on the ground without a ridiculous amount of vertical flaps. The idea would ofc be to have 1 special gear bay with this functionality on the front and 2 standard ones at the back. Thank you for your consideration
  5. I mean a release as in something that gets put on the spaceport i need more parts
  6. Hey, any idea when the new release of Mechjeb will be? I took a KSP break after 0.18, and I wanna rebuild my stations, but I kinda love the old parts and I don't want to get started with 0.19.8 if the new one is getting here soon. edit: btw i love your eyedea Climberfx
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