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phoenix_ca

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Everything posted by phoenix_ca

  1. ...ten minutes of time in-game is enough to get you into orbit. Definitely not enough to do an interplanetary transfer.
  2. I think I understand what you're saying (finally), but you still have values that mean two different things depending on the circumstances surrounding them. I find that very confusing. It's something I've always avoided as if it were the black plague in any code I've written, because it inevitably leads to confusion. Unless because of some weird KSP vagaries it's impossible to do, I don't see what would be lost by making that value more specific, so it is clearer about what changing it does.
  3. Scott Manley makes references to needing to tweak various config files to make sure that data actually can be pulled out from EVA, but as I use Ship Manifest, I've never been bothered to check what he meant.
  4. My confusion is coming from the entry "maxAmount" not actually meaning "maximum amount". In a stock RESOURCE node, the maxAmount value means "maximum number of units of this resource that can be stored". With MFT, the same maxAmount value means "the default starting amount". Hence the confusion. It is poorly named. I can appreciate that from a programming standpoint this might make a lot of sense, especially if you have knowledge of the code being used (as you described this as a sort of wrapper), but from a usability standpoint...I'm not seeing it. It's very, very confusing to have the value be named one thing but mean another. It actually might be worthwhile to add your own values that are clearer about what they actually do, and then handle that in the plugin by renaming them internally if you have to. If only to avoid this sort of confusion between TANK nodes and RESOURCE nodes, which have values that are named exactly the same, but mean something entirely different.
  5. KSPI defines it with the name LqdWater. They aren't the same.
  6. You are seeing the temperature of the can rise in its right-click window, yes? As noted above, you could always just make it...more deadly.
  7. See now that's just cool. Those sorts of uses weren't immediately apparent to me when I look at the screen shot. Seeing them together it makes much more sense. ^.^
  8. The Red Bear is stirring again. Just be patient and it'll soon be hibernating once more.
  9. Hey it's not like I was saying they were bad or shouldn't exist. What you do on your own time is your business. I was just in the dark about the motivation for creating them, and you answered my question. Better pieces that are tailor made to fit with your robotic parts. Seems reasonable. With the 4 GB limit a constant niggling issue on non-Linux platforms, I don't think it's wrong to ask what the intended use is for new parts. O.o And I used miffed incorrectly. I've actually used it for a long time to mean bewilderment, and have heard and seen it used as such a lot. Though that meaning isn't in the Oxford Dictionary definition and thus invalid. My bad. (Though it would be accurate to say I was annoyed that the rationale for the parts wasn't immediately apparent to me.)
  10. Engines have very high temperature tolerances. But you probably won't be able to get away with that if you were going much faster (like say, aerobraking to land on Kerbin from interplanetary speeds).
  11. Goodness! Then why isn't it called that? Calling the variable startingAmount would be much clearer. ...or at least that's what I thought, until Nathan confused me again. O.o Because from what you're saying, wouldn't that mean that whenever maxAmount = 0, that resource cannot take any more volume than 0% of the tank's volume? Or am I just confused by my experience with Python where naming variables and functions isn't nearly this arbitrary?
  12. If you ever get bored, there's something like...a hundred or so addons at least that are being actively maintained or worked on. O.o Squad might have a fair bit of content in their game, but the sheer volume of content added by the community around KSP is like a tsunami.
  13. Yeah. I saw another post of those and I can see the utility. It's just the pure structural parts that have me a little miffed as to their existence. I mean...if the point is just to have cool looking parts...I guess that's fair enough.
  14. I'm still confused. A "maxAmount = 0" line doesn't lock the maximum amount of the fuel in the tank to 0 units, it actually locks it to 100% but doesn't start the tank with it. Why isn't that just controlled by "amount"? Or why don't those entries I presented before read "maxAmount = 100%"? If I read things correctly, since they come after the Liquid Fuel and Oxidizer arrays the maxAmounts adding to more than 100% gets ignored. This is all still very confuddling. If I understand you right taniwha, that means that when "maxAmount = 0" it doesn't actually mean the max amount of that fuel is 0, but 100%. It's breaking my brain.
  15. Control+G? ... That sounds like Notepad. Very, very, very bad idea to be using Notepad to edit those files. For one, it's handling of line breaks is terrible. Try editing, very, very carefully with an application that actually was made for the purpose.
  16. I'm not seeing it. The sections on the right of the image on the first post all have cross beams that would block any sort of stowage, and the rest are either adapters or solid structural pieces.
  17. Four posts? Dude. There's an edit button. As for the greenhouse...what the heck does that have to do with KSP Interstellar? KSPI doesn't even have a life-support system. At all.
  18. You know, compared to pretty much any other forum, these restrictions are way, way overzealous. Here's a simple example of what I want as my forum avatar (which is within the 64x64 dimension limit, and it's worth noting that profile images can be huge by comparison, so this restriction makes even less sense in light of that): Total size of max compression PNG 21,747 bytes . So PNGs are out. In fact they're so out you shouldn't even be accepting them as a file type. It's pretty much impossible to get a PNG of this size below 20KB, namely because it includes transparency data. JPEGs are possible but JPEG compression does a serious number on gradients, resulting in artifacting and posterization. Here's an extreme case to get the point across: If the forum's goal is to limit file sizes by so much, then it would be better to restrict everyone to the TARGA format. With a TGA file with 16bits/pixel and RLE compression it's possible to squeeze-out the same quality as the above PNG for a mere 3KB: https://dl.dropboxusercontent.com/u/5296507/!KSPForumExamples/KSP_Phoenix_av_64.tga Sure it's not supported on browsers, but if you're really that desperate to save space then that's the most reasonable solution. Engineer a converter so that browsers see a JPEG instead. See how this "makes more sense" case is completely absurd? There's also the niggling issue of the fact that I've written more data on these forums than any image of reasonable size I could slap on there. Assuming a paltry 100 characters of text per post (a gross underestimate), I've written over 80KB of data to the forums. And that's not even counting control characters and encoding data, let alone things like URLs and quotes. After paying for the game and being around here for so long, running into a draconian restriction measured in tens-of-kilobytes is just insulting, and absurd.
  19. So I guess 800+ posts doesn't count for much in this joint.
  20. O.o It's right there on the first page of the release thread, and the development thread has a link to it in the first post. As for resource unification, what would be ideal is if KSPI followed this. (Sort of; to be honest, the state of resources in KSPI addons from an interoperability standpoint is a hot mess.) I'm actually contemplating writing an MM patch that would align KSPI with it.
  21. Universal Storage already has Hydrogen-Oxygen fuel cells. What's needed is some resource finagling to get everything in line with each other. KSPI's resources deviate from the norm, giving us things like "LqdWater" instead of "Water" which is used by other mods.
  22. Anyone else mesmerized by stupid_chris' new avatar? I can't stop looking at it. (How the hell can you have such a large image anyway? The limit I see is all of 19.5KB. My experience says your avatar is impossible.)
  23. Alright, so can someone explain to me why the structural pieces exist? I mean...what purpose do they serve, functionally, that beams and trusses in the stock game do not?
  24. O.o You don't want highlighting, you want folding. Get Notepad++ (Windows), Geany (Linux), or TextMate 2 (OS X), open the persistence.sfs and set the syntax highlighting to Python (it's not actually Python being used but the syntax is close enough).
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