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Peppe

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Everything posted by Peppe

  1. I like this mod to remove tech tree from career mode, but have the experience, contracts, money: Tree Toppler
  2. Direct3d is under the umbrella that is DirectX. DirectX has a whole bunch of non graphic API as well to support 2d/sounds/input/etc. Everything under directX is a microsoft product so designed and built only for windows. Wine tries to map directX graphic api calls to opengl. The Unity engine the game runs in has support to run openGl directly, so I would not bother with Wine. If your graphics drivers are up to date the main bottle neck in the game is CPU. What are you running?
  3. Congrats on the release. Look forward to the new innovations and your support through all these versions is admirable.
  4. Haven't had a chance to play 1.0/1.0.2 yet, but noticed this thread and the payload challenge thread and wonder one thing... How come there is doom and gloom on the SSTO/Spaceplane front while rapiers and jet engines are punching in close to or above a 50% payload fraction in the challenge thread. I know the speeds and top altitudes have changed, but surely there is room to take the lessons learned in that thread and make a 30-40% payload space-plane. Payload challenge thread: http://forum.kerbalspaceprogram.com/threads/116729-Stock-Payload-Fraction-Challenge-1-0-2-Edition
  5. No problem. There are some liquid fuel only tanks for jet engines and the nuclear engine. They don't require oxidizer.
  6. That tank in the later stage looks like the liquid fuel only. You want a tank with oxidizer as well.
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