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KSP2 Release Notes
Posts posted by pawulonn1
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ignore me and delete this.
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39 minutes ago, DMagic said:
@pawulonn1 It's probably an odd manifestation of something related to what was causing flickering in the editor UI with lots of parts or contracts before 1.2.1. Try moving most of the contracts out of the "All Contracts" list, either by hiding them, or use more mission lists with a smaller number of contracts in each list.
Thanks for the quick reply.Unfortunately it does not help . . . or I doing something wrong?!
Video below
7.2Spoilerand 7.1
Spoiler
but I can live with that
cheers. -
On 7.11.2016 at 9:10 PM, DMagic said:
Contracts Window + version 7.2 is out; get it on Space Dock.
It is updated for KSP 1.2.1. It fixes some bugs with the replace stock contract toolbar function, and a bug that was making contracts always show all of their parameters.
There are several performance improvements made to opening the window, switching missions or to the progress node view, and to any lag when accepting contracts when a large number of contracts are already active.
Hi
I have one isssue with money display in 7.2... Version 7.1 works like a charm
Video below and a list of my mods.Video
Spoiler
Mods listSpoilerKSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 64bit
000_AT_Utils - 1.2.1
Filter Extensions - 2.7.4.2
USI Tools - 0.8.3
Chatterer - 0.9.91.1586
Community Category Kit - 0.1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.1
Contract Configurator - 1.21
Contract Pack: Field Research - 1.2
Contract Pack: Bases and Stations - 3.4.1
Contract Pack: Tourism Plus - 1.5.1
DistantObjectEnhancement - 1.8.1
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Contracts Window Plus - 1.0.7.2
Progress Parser - 1.0.6
Firespitter - 7.4.1
Kerbal Attachment System - 0.6
KAS - 0.7.1
Kerbal Engineer Redux - 1.1.2
Kerbal Inventory System - 1.3
KSP-AVC Plugin - 1.1.6.2
ModularFlightIntegrator - 1.2.2
Docking Port Alignment Indicator - 6.5.1
Final Frontier - 1.2.5.2906
Olympic1's Icon Packs - 0.10.3
Kerbal Planetary Base Systems - 1.3.4
PlanetShine - 0.2.5.2
Portrait Stats - 1.0.12
RCS Build Aid - 0.9.1
ReentryParticleEffect - 1.2.0.1
AmpYear - 1.4.3
SCANsat - 1.1.6.11
SVE Scatterer cfgs - 1.0.1
Science Relay - 1.0.2.1
StageRecovery - 1.6.5
Stock Visual Enhancements - 1.1.4
Stock Visual Terrain - 2.0
Trajectories - 1.6.5
Kerbal Alarm Clock - 3.8.1
Alternate Resource Panel - 2.9
Transfer Window Planner - 1.6
TweakScale - 2.3.2
UbioWeldingLtd-Continued - 2.4
USI Core - 0.3.3
Asteroid Mining Technologies - 0.1.1
Asteroid Recycling Tech - 0.9.2
USI Exploration Pack - 0.6.2
Freight Transport Tech - 0.6.2
Karibou - 0.3.2
Konstruction - 0.1.5
USI-LS - 0.5.4
Malemute Rover - 0.2.2
UKS - 0.50.4
USI Survivability Pack - 0.6.2
USI Submarine Pack - 0.2.3
VenStockRevamp - 1.9.5
Waypoint Manager - 2.6
[x] Science! - 5.3
cheers. -
OK the issue returns if I add RealPlume and SmokeScreen.
I made another video that shows this issue. The first part of the video ( 00.00 to o6.1o ) shows the flight of a rocket, Mun lander and Minmus lander . . . everything works fine. The second part of the video ( o6.1o to the end ) shows what happened if I add RealPlume and SmokeScreen... I am doing exactly the same as in the first part of the video. If I delete RealPlume and SmokeScreen issue disappears and everything works fine.
I do not know what to think!?
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19 minutes ago, skandervr said:
@pawulonn1 sorry, man i really don't know what you mean. You're saying there is a conflict with a specific mod? And that I should find it by installing mods one by one or in groups? Sorry if I seem thick.
So it seems to me that somewhere there is a conflict . . . or there must be some kind of load order mods for ModuleManager.
If you have time to reinstall the game and start to install Mods starting from KerbalJointReinforcement . . . I did as I wrote earlier and that helped me.
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6 hours ago, skandervr said:
So I can't tell if this is a know issue or not:
When switching to a landed craft via the Tracking Station or launching a craft (more visible on the runway) the craft appears at ground level, then the "Physics Easing" text comes up, the craft disappears and reappears a few meters higher, most of the times tilted to one side. This only happens with KJR installed.
Hello
I had the same issue earlier, and I solved this.
Step by step what I did.1- first I installed.
KerbalJointReinforcement, ModuleManager.2.7.2, 000_Toolbar, VenStockRevamp2- I turned the game and built a small Lander - use consol - destination Mun and Minmus - ground.
3- then I installed.
DistantObject, EnvironmentalVisualEnhancements, jool_rings, Kopernicus, KSP-AVC, ModularFlightIntegrator, PlanetShine, scatterer, StockVisualEnhancements, SVEKopernicus, TextureReplacer, Firespitter4- I turned the game and test it.
5- then I installed.
Chatterer, img_viewer, KerbalEngineer, MemGraph, PartCommanderContinued, PreciseManeuver, RCSBuildAid, StageRecovery, Trajectories, KerbalAlarmClock, KSPAlternateResourcePanel, TransferWindowPlanner, TweakScale, UbioWeldingLtd, WaypointManager, AmpYear, Docking Port Alignment Indicator6- I turned the game and test it.
7- then I installed.
[x] Science!, DMagicOrbitalScience, FP_DPSoundFX, KIS, NearFutureSolar, FinalFrontier, Olympic1ARPIcons, SCANsat8- I turned the game and test it.
9- then I installed latest mod,s
Asteroid Day for Kerbal Space Program 1.2, AviationLights, Coatl Aerospace, DMagicScienceAnimate, DMagicUtilities, FuelTanksPlus, KOSMOS, NearFutureProps, ReentryParticleEffect, StationPartsExpansion, SurfaceLights10- I turned the game and test it.
I hope that you will know what I mean.
Below is the video . . . works very well
https://www.youtube.com/watch?v=knDQq90v3_0
cheers
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I had only two errors. It looks like that they are already fixed !
Correct loading of the probe on the surface of the Mun . . . (no jumps).
No accidental rotation of the rocket during flight.
Thx -
1 hour ago, vimagar said:
Hi, would you mind sharing the link? Thanks!
https://github.com/Kerbas-ad-astra/Stock-Revamp/tree/KSP_1.2 -
Hi
I do not know if only I have the BUG with RCS 105-Model works fine but there is no Audio and Particle effects, the rest of the RCS is working well. -
Maybe later ... who knows
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No niestety nie ... ale może jak kiedyś dodadzą przeguby... to kto wie
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Hello
Making AT-ST Walker ( stock parts ), it took me about 3.5h .
What is interesting is standing on its own feet and the center of gravity is there where it should be
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Widzę że spokój na forum absolutny
To dam coÅ› na pobudzenie ...
Zajęło mi to dziś jakieś 3.5h i jest zrobiony ze stock-owych części
Oczywiście nie obyło się bez improwizowania i wyszło jak wyszło. Co ciekawe stoi o własnych siłach a środek ciężkości jest tam gdzie powinien być ( przypadek ).
I na koniec skala do porównania Kerbal/AT-ST
Pozdrawiam
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Z nudów
Pozdrawiam
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czokletmuss... kerbal Luz
i kilka odemnie:
Projekt " Hermes " porzucony ze względu na 0.21
Pierwsze udane lÄ…dowanie na Mun-ie w 0.21
KSS " Neutron " ... wystrzelony w całości służy do badania czarnej materii oraz innych czarnych rzeczy
Statek międzyplanetarny " IS 01 JooL "
Jest to pierwszy człon ( mam nadzieje obszerniejszego statku)... Jego zadaniem będzie orbitowanie wokół JooL-a i przesyłanie/ gromadzenie towarów z innych planet oraz księżyców.
Na koniec KSS " MIRanda" ;P
Będzie to odpowiednik MiR-a z tym że ze stokowych części.
Pozdrawiam.
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Witam wszystkich... mam nadzieję że Polska części forum z czasem się rozwinie Gram od wersji bodajże 0.13 ale ręki nie dam sobie uciąć . Forum główne przeglądam niemal codziennie... wątki głównie z konstrukcjami ( stacje kosmiczne, pojazdy itd.) oraz mody. Tyle puki co z mojej strony.
Pozdrawiam.
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Great video;) but I found a video that says that the flight to the moon never happened. It was all a hoax.
Recommend view a full movie!
http://www.youtube.com/watch?v=WzfdY9D2vQE
Players KSP were the first to land on the moon;)
sorry for my English I'm Polish
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under construction
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Several Polish flag.
Pozdrawiam
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Start work on the new KSS "Hermes"
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That looks like a Photoshop/GIMP edit, but it also looks sweet.
yeap Photoshop -Plugin
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@pawulonn1> I like those lights. Did you mod them to shine that white, or, did you you play with the image? I see a bit of a blurring effect.
Blur and lighting effects were added in PS
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The screens nice, but you may want to tone down the flare a bit. Kind of takes away from the picture.
Thx... next time I change it.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
in KSP1 Mod Development
Posted
I checked out now on stock parts ...You're right... i,m sorry ;/