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TheAndrewTaco

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  • About me
    Arakyd Industries CEO
  1. If you thought I was lying, you unfortunately thought wrong.
  2. If I knew that, I'd be an actual engineer. But KER and Mechjeb both agree with my math, so I'd like to think it's in the ballpark.
  3. If you're like me and you're completely and utterly dissatisfied with the stock engines (Or the mod ones), or perhaps want something to fit a specific need, engine clustering is the way to go. Additionally, if you know the math, you can very easily engineer them as you like. In any case, engine clustering is simply the best way to take on the job. So let's see yours! Stock or otherwise is absolutely fine. I'll start: Presenting the Asimov 1B. 970 kilo-newtons of thrust, specific impulse of 443 seconds, weighing in at approximately 8.5 tons, and, according to my chicken-scratch mathematics, capable of turning an orange tank into an SSTO. I apologize in advance. I can't read my handwriting either.
  4. I know stations don't have much scientific use in career mode, and that there's already a thread for regular stations, but I enjoy the challenge of building something small and functional with few parts. Since construction of my station began I've made it pretty far through the tech tree, but it's still restricted by the original lifter that I built- It's a basic orbital debris-free design, with a tug for rendezvous. On the top there is the somewhat useless research module. Also, I'm good with names. Here's the station as of earlier today- 3 or 4 hours of pure launches to put that together. Went through some crew rotations too. Let's see your stations!
  5. I do sketch! I've made a habit of keeping a little notepad with me just for that purpose. It's not crazy so much as uncommon, I think.
  6. My save doesn't have any special name, because I only use the one, besides career mode. I really like the idea of spacefaring corporations, Wayland-Yutani, SpaceX, etc, so the name I use is Arakyd Industries, after the robotics company in Star Wars. Not for any particular reason other than it sounds cool. I even have a flag, photoshopped by yours truly.
  7. How do you build your ships/planes/whatever? Do you throw it together on a whim? Do you put it through planning stages? Do you calculate and conform the craft to design requirements? Do you prototype it? Revise it? Come forth and share your design process with the community! Tips, tricks, and all else are more than welcome! I'll start- I like to build spacecraft that fit the requirements of my mission as exactly as possible. I've taken to doing a lot of sketching in study hall or other free times as a first phase, like this: My handwriting is bad and my artistic skill is worse, but hey, I try. Anyways, from here I'll carry the design over into the game. I don't have any actual pics of this. Notice the word "attempt" at the top of the doodle. Ran out of fuel, badly. But that's just me. How do you build spacecraft?
  8. Once again, your ability to design crazy-yet-functional VTOL craft is matched only by your music taste.
  9. If you're ever short on names, I like to go here and scroll down to the ships section: http://namingschemes.com/Halo
  10. Short on time today, but I was able to put a deep space telescope in high orbit, then send up a module for supplies and maintenance.
  11. I try to play the game like a real civilian space exploration corporation, strange as that sounds. For me, kerbals are valuable. All my flights are unmanned. The kerbals themselves are only sent up to a space station or colony or whatever when construction has been completed by unmanned craft and safety is guaranteed. So far this version I have had exactly 0 casualties.
  12. Is this White Knight capable of traveling to and returning from, say, the Crusades? For real though, well done! I love the design. Not quite SSTO but I would agree it is in the style of Virgin Galactic or SpaceX.
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