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TheAndrewTaco

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Posts posted by TheAndrewTaco

  1. If you're like me and you're completely and utterly dissatisfied with the stock engines (Or the mod ones), or perhaps want something to fit a specific need, engine clustering is the way to go. Additionally, if you know the math, you can very easily engineer them as you like. In any case, engine clustering is simply the best way to take on the job. So let's see yours! Stock or otherwise is absolutely fine.

    I'll start:

    hHLkOa5.png?1

    Presenting the Asimov 1B. 970 kilo-newtons of thrust, specific impulse of 443 seconds, weighing in at approximately 8.5 tons, and, according to my chicken-scratch mathematics, capable of turning an orange tank into an SSTO.

    4w6AKHI.jpg?2

    I apologize in advance. I can't read my handwriting either.

  2. I know stations don't have much scientific use in career mode, and that there's already a thread for regular stations, but I enjoy the challenge of building something small and functional with few parts. Since construction of my station began I've made it pretty far through the tech tree, but it's still restricted by the original lifter that I built-

    tJFrZAq.png

    It's a basic orbital debris-free design, with a tug for rendezvous. On the top there is the somewhat useless research module. Also, I'm good with names.

    Here's the station as of earlier today-

    VMy9rBM.png

    3 or 4 hours of pure launches to put that together. Went through some crew rotations too.

    Let's see your stations!

  3. My save doesn't have any special name, because I only use the one, besides career mode.

    I really like the idea of spacefaring corporations, Wayland-Yutani, SpaceX, etc, so the name I use is Arakyd Industries, after the robotics company in Star Wars. Not for any particular reason other than it sounds cool. I even have a flag, photoshopped by yours truly.

    ebzzLc2.png

  4. How do you build your ships/planes/whatever? Do you throw it together on a whim? Do you put it through planning stages? Do you calculate and conform the craft to design requirements? Do you prototype it? Revise it? Come forth and share your design process with the community! Tips, tricks, and all else are more than welcome! I'll start-

    I like to build spacecraft that fit the requirements of my mission as exactly as possible. I've taken to doing a lot of sketching in study hall or other free times as a first phase, like this:

    qHtdtp2.png

    My handwriting is bad and my artistic skill is worse, but hey, I try.

    Anyways, from here I'll carry the design over into the game. I don't have any actual pics of this. Notice the word "attempt" at the top of the doodle. Ran out of fuel, badly.

    But that's just me. How do you build spacecraft?

  5. I try to play the game like a real civilian space exploration corporation, strange as that sounds. For me, kerbals are valuable. All my flights are unmanned. The kerbals themselves are only sent up to a space station or colony or whatever when construction has been completed by unmanned craft and safety is guaranteed. So far this version I have had exactly 0 casualties.

  6. Oddly enough, Turd, my standard launch platform is somewhat similar to yours:

    Here's the drive section. Over 3 k/s dV, capable of traveling to the Mun, performing multiple rendezvous, and returning without an aerobrake maneuver. Also transports up to 15 tons without issue.

    owMMeKI.jpg

    Docking at my top secret research facility in high Munar orbit.

    nlQpdyV.jpg

    Rendezvous at a transit hub over Kerbin, designed for shuttles moving through the Kerbin SOI.

    ezyhNh1.png

  7. ebzzLc2.png

    Arakyd Industries wishes to enter the fray. We are a commercial mining and research company currently operating on and around the Mun. Primarily we focus on fuel and development of new spacecraft. We can neither confirm nor deny inquiries into weapons development.

    Here's a sampling of what Arakyd has been up to-

    Low orbit mining outpost, unmanned but capable of supporting life. Designation "Dromund Kaas".

    sLhozSU.jpg

    A lovely view from the interior of a research facility in high orbit, designation "Seraph".

    KCkCM3W.png

    Permanent residential station in LKO. Further construction cancelled due to 3 FPS, unfortunately. Designation "Leviathan".

    kbXw8sA.jpg

    Arakyd Industries currently stands neutral, and is willing to contract fuel shipments or scientific information to other corporations or governments.

  8. Wonderful! That was fast too. Also looks very well balanced - likely could blast that into orbit and land it on the Mun if need be. Like the name too - Dominator - a name from the Second Doctor Who! Does it come in pink for the ladies?

    the DOMINATOR comes in any color you like. All you have to do is telepathically acknowledge its universal message of peace, love, and the flames of war and death left in its wake, and the DOMINATOR's color will change to whatever you desire.

  9. Gentlemen, behold the DOMINATOR.

    (Stock, by the way).

    DUCqLTa.jpg

    Heavily armored, military-grade vehicle. Fun for the whole family!

    Here's what's under the hood:

    B7kbZU2.jpg

    Featuring radio capability!

    y6FcGB3.jpg

    Capable of high speed maneuvers!

    P3q6znk.jpg

    Feel like taking the family for a fishing trip? Want to go camping? Trying desperately to avert certain doom in a nuclear wasteland? Choose the DOMINATOR! Satisfaction guaranteed!

    fQQFobr.png

    *Warranty void if driven over small bump in the road.

    **There isn't a warranty anyways.

  10. I really like this idea... but it needs more work on the core concept... Only resources and money are allowed to be traded ? Why not designs , techs and other stuff ? :cool:

    Trading techs from the tree would be kind of cheaty, because for some amount of money or resources you could acquire any tech effortlessly, thereby killing off a core concept of career mode.

    Also, the tech would rapidly spread through the market until it becomes worthless because everyone would have it.

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