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Everything posted by subaru
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KSP 1.2 Debug/Cheat menu
subaru replied to subaru's topic in KSP1 Technical Support (PC, modded installs)
You are absolutely right. Thank you -
KSP 1.2 Debug/Cheat menu
subaru replied to subaru's topic in KSP1 Technical Support (PC, modded installs)
I looked under the controls but I couldn't find it, it must be hard coded into the game. Also I tried on Science and Sandbox mode. No luck -
Has the bind for the Cheat menu change in 1.2? I am not able to open it with "shift+F12" nor with "alt+F12". I tried with both left and right Shift and Alt. KSP 1.2 Windows 10 64bit 16Gig RAM
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when i point the telescope to kerbin the picture is all weird as if the clouds are interfering with the rendering and looks awful. Also removing cat eye will break the game, same as the firing a kerbal glitch where you can't access any building.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
subaru replied to K.Yeon's topic in KSP1 Mod Releases
I only see one engine in the pack. Is it supposed to be like that? I saw the guy on the video showcase had the another engine, the LFO(I hope that is a eureka seven reference). -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
subaru replied to nlight's topic in KSP1 Mod Releases
AFBW v1.4.5 KSP v0.90 x86 Extreme 3D Pro When in EVA the WASD controls to move Kerbals do not work (I can jump and make them turn by pressing WASD but they wont walk). Disabling the controlled in the mod options allows-me to use WASD to walk. My x64 KSP crashes too often maybe due to some mods I use so can't try that. So far i get around this bug by disabling the controller in the mod options and re enabling it whenever I need it. Id also like to add that a significant drop in fps is seen when opening the mod options menu (it doesn't bother me but it I don't know if it should that since any other mods i have with a menu does not behave in such manner). -
Maybe also make a science bay for a space station perhaps so that massive amounts of science could be stored in it, and maybe restrict the amount of science you can store on each pod based on crew capacity?(hard mode)