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fmman3

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  1. I'll keep having a play around and try and narrow it down to one main cause, but it appears to be something to do with when it calculates the TWR. I'm using just stock parts. Stock liquid fuel tanks, and stock, non vectoring engines. I've just spent a little bit of time in it again and managed to get it to crash again. Similar timing as usual. I have TWR visible, and "all stages" selected. I'm going to apply the latest version, and see if I can get it to crash on me again. (Hopefully not )
  2. While I love this plugin, there are a few really irritating bugs with it that make it more than a hassle to even bother using it. Firstly, not so annoying; The strut problem that was pointed out a few weeks ago is still present, and makes it impossible to place struts without continually removing the chip every time you need to add struts. Secondly, and most frustrating of all... Crashes. I've had the game crash on me a couple of times so far, and I don't doubt for one second that it's a division by zero issue. It's not an issue with mod conflicts, because I've tried with a fresh KSP directory too, the crashes are a direct result of the plugin, so if you could look into it, it would make what would otherwise be one of the best mods by far, even better. Thanks
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