Jump to content

fmman3

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by fmman3

  1. I don't suppose you have any more detailed information of when this usually occurs? Is it whilst changing SOI, when a specific part breaks etc.? What type of engines are you using? Does it only happen with a specific display open? Loads of questions I know... But it all really helps to identify what is happening... If it is re-creatable that is the best kind of bug. If it's not easy to create, PM'ing me a zip of your persistence, ships being used and with a list of mods so I can try and re-create it myself would help loads. Especially if there's a quicksave just before it happens ;)

    I'll keep having a play around and try and narrow it down to one main cause, but it appears to be something to do with when it calculates the TWR. I'm using just stock parts. Stock liquid fuel tanks, and stock, non vectoring engines.

    I've just spent a little bit of time in it again and managed to get it to crash again. Similar timing as usual. I have TWR visible, and "all stages" selected.

    I'm going to apply the latest version, and see if I can get it to crash on me again. (Hopefully not :( )

  2. While I love this plugin, there are a few really irritating bugs with it that make it more than a hassle to even bother using it.

    Firstly, not so annoying; The strut problem that was pointed out a few weeks ago is still present, and makes it impossible to place struts without continually removing the chip every time you need to add struts.

    Secondly, and most frustrating of all... Crashes. I've had the game crash on me a couple of times so far, and I don't doubt for one second that it's a division by zero issue. It's not an issue with mod conflicts, because I've tried with a fresh KSP directory too, the crashes are a direct result of the plugin, so if you could look into it, it would make what would otherwise be one of the best mods by far, even better.

    Thanks :D

×
×
  • Create New...