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bainbridge

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    Bottle Rocketeer
  1. I built a machine from old parts running a Duo 1.86Ghz clocked to 2.4Ghz which just wasn't fast enough for this game.
  2. Isn't it amazing how they actually landed on the moon with less computing power than it takes to run this game
  3. I got it running quite well on 256mb Vram, 2.4ghz dual core and 1gb ram, but it would struggle on take off and re-entry, and would crash after v20 was released. Runs like a dream on my main machine though: 2gb Vram, [email protected] and 16gb ram.
  4. a) Though it is a plasma and not technically fire, it sure does look fiery and it is hot. There is nothing sluggish about the flames/plasma/whatever in the Apollo vid c) They look clearly orange at times to me Finally, if you don't think the old Apollo re-entry footage is spectacular then that is your opinion, but I think it is very spectacular and that is what I want to see when I look out of the window when I'm in there with the Kerbals, all I'm seeing at the moment is the view.
  5. Ok next time I'll swivel the capsule around a bit on re-entry to try and see them
  6. I often change camera to get a kerbal-eye view of the mission during the various stages and on re-entry it would be fantastic to see the flames shooting round the capsule just like on the old Apollo re-entry footage. Can we please have this?
  7. 2500k @ 4.6ghz 16gb ddr3 6950 I am the bottleneck in my system.
  8. Getting into a stable orbit around Kerbin was the pinnacle for me. First Mun landing was good, as was exploring the system, but just getting into space was my highlight. I run the game with stock parts and settings and still can't dock!!
  9. I still can't dock, got within 100m. I can't get both ships on exactly the same plane.
  10. Thanks for your reply Vanamonde, I'll give it a go now. PS can you please explain the green orbit ring which appears once I'm locked on target? Instead of the Apoapsis and Periapsis there are ascending and descending nodes. What is this all about?
  11. I have got to within a few metres but due to the orbits not being exactly on the same plane I'm unable to dock. Please can someone help? I've got a manned lander and unmanned interplanetary stage that needs to be docked in order to do my first long range return mission.
  12. Had to OC my 2500k to 4.6GHZ to get reasonable framerates on takeoff, one of the most cinematic bits of the mission IMO. Even after the overclock I had to reduce the number of sepatrons to get a smoothish launch. However hard it is to get this game running on multicores it's worth it.
  13. Neither extend beyond the length of the engine which is why I've not used it yet. Any ideas? PS I'm running the game unmodded.
  14. Thanks for all your replies folks, looks like I have a whole load of new stuff to learn if I want to get the most out of this game! Also thanks for the warm welcome
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