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case

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Everything posted by case

  1. http://deltav.corpsmoderne.net/ It's an early release, but I'm sure hardcore kerbonauts like you won't have any problem mastering it. Any feedback welcome!
  2. Just a little bump (promised, it's the first and last one), because I've improved the site a little bit, and we have now more than 230 vessels in the global game file...
  3. I started to write a python module to manage persistent files ( http://www.reddit.com/r/KerbalSpaceProgram/comments/1eg5oi/kspsh_an_interactive_command_line_tool_to_manage/ ) , for fun and profit (well, fun mostly ;p ) , and an obvious usage of this module was to build such a website.
  4. I was a request by early testers on reddit. By the way, KSP handles unknown modules quite nicely, removing unsupported vessels from the game on first acces to the tracking station, so you have just a couple of modules, you can still download the full set and KSP will filter it.
  5. Hi there! I've developed a website which allow anybody to push its vessels into a global game file, and download the results. That is, you can push there any currently flying thing you have, and it will be merged exactly where it stands in the global game. I've announced it yesterday on the KSP sub-reddit and there is already more than 120 vessels in the global game. Here is what it looks like: http://imgur.com/a/CbdkD And the website is here : http://construct.ath.cx/~case/kspweb/ Everything is quite early, I hope you'll enjoy it. I'm looking for feedbacks, here or through the form on the site (include your email if you're expecting an answer ;p ).
  6. Hi there, I'm sure I'm not the first one to play with this and sorry, I've not read the 76 pages of comments, so ignore me if it's boring or tell me where I should talk about this if here is not the right place. So I've written a Node.js script to generate maps using the elevation csv files of MapSat. I'm building my maps by drawing layers of geohashes ( http://en.wikipedia.org/wiki/Geohash ) , which allow me to interpolate values for the aeras around my mesure points, and it also gives us a mesurement of the precision for the map. ( Currently it generates 6400x3200p png files which you can find there: http://construct.ath.cx/~case/ksp_maps/ ) Here is the result for Kerbin, with a medium quality coverage on most parts, and high quality strips (I've to collect more data) (full size: http://construct.ath.cx/~case/ksp_maps/Kerbin_5_both.png ) The brightness represents elevation,and the color the precision of the mesure. Here is a closeup of this map, elevation only: (you can see a high def zone on the left) I've also mapped Laythe, but my orbit was far from polar, which explains th big squares on the poles here: (full size: http://construct.ath.cx/~case/ksp_maps/Laythe_5_both.png ) And here is a very partial map of the Mun, showing how the map is built from different sizes of geohashes: (full size: http://construct.ath.cx/~case/ksp_maps/Mun_5_both.png) If I continue working on this, I'll maybe try to rely on a database instead of plain files, maybe to agregate my own data with others in a single database, and what would be fun and not very difficult from the code I have : a tile based website to explore KSP bodies, Google Map style... Thanks for your attention, and kudos to Innsewerants for this incredible mod!
  7. case

    Hi there

    Hmmmm about the drop shadows... Today I've tried KSP on a friend's high-end computer running windows, and there were no drop shadows... So I was balming an oudated version of wine for the lack of shadows, but this is obviously more complex... We've tried with a low resolution (1024x768), and still no shadows... As anyone any clue about that? (also, my posts are moderated, is it because i'm a new comer, is it only in this sub-forum, or are all the posts moderated here?)
  8. case

    Hi there

    Well, it's more the other way around: if I had time to spare during the day, I'll play KSP and could go to bed early hmmm sluggishly I play on a core i7 desktop running ubuntu 10.04 (64bits), with wine-1.4 and on a core2 laptop running ubuntu 12.04 (32bits) , with wine-1.5 I guess. Some visual feature are missing on the 10.04 box (especially the drop shadows, which makes landing harder) Drop shadows are there on the 12.04 laptop, but as it's a less powerful machine than the desktop, the framerate is very low especially when launching big rockets. Also, on older versions of wine, the right mouse button wasn't working, with the latest wine installed from a PPA on the 12.04 ubuntu, the right click works. Also, the sound seems to be problematic on every versions but I usually play without sound so it's far from a deal-breaker Can't wait to have a native build...
  9. case

    Hi there

    Hi Ted and thanks for the warm welcome. I've been an hardcore Orbiter player in the early days, so I'm not exactly a rookie, so my "first week" was obviously easier than it may be for the average kerbonaut
  10. case

    Hi there

    I'm playing KSP for a week and lurking around here since, so here am I. I won't repeat how great this game is, I'm sleeping 4 hours per night on average since I've bought the game. So, kudos to the dev team. Also, I'm playing on Linux through wine, and I'm quite happy how well it works, but can't express how much I wish a native build Some captures of my achievements this week, probably as interesting as the pictures of your aunt holidays, but still: Mun, Duna, Jool, Laythe.
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