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    Rocketeer

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  1. Thats actually an interesting idea that could add another flavor of difficulty to the game. Only problem I can see with this is changing how you play career mode. The devs balanced the game to give you science, money and rep depending on where you are in the game. Hard mode makes those rewards much less so you have less room for error and makes you have to have a more thoughtful "design and piloting". Moving the KSC away from the equator would require a rebalance of the reward system so its actually possible to make it into orbit. Or maybe i'm just overestimating how much it would scale the difficulty, definitely a good idea though.
  2. People have already spent millions on space tourism and I cant imagine the bussiness getting any smaller. companies are already offering more than whats already been done. The value in this is obvious, the beauty of space. I'm still baffled by how cool KSP can look even 500 hours into the game, there is something about seeing space that you'll never be able to fully replicate on earth. If I wanted to make a business "in space" tourism would be on the top of my list.
  3. Dangit im stuck at school till 8 PM ):, been fun riding the hype with you guys cant wait to see all the new stuff!
  4. I told ya guys we were gonna reach 500! 600 here we come
  5. Were breaking EVERYTHING! KerbalX, the fourms, the FREAKIN LAWS OF PHYSICS
  6. I think we made Einstein roll in his grave a long time ago
  7. This quantum waveform is going to bring us to page 500!
  8. You dont need that old junk where this trains goin
  9. The train is going BEYOND THE THEORETICAL LIMITS OF SANITY HOW FAST MUST WE GO?
  10. Bring a laptop and claim you're doing physics work. The hype train stops for none!
  11. Meanwhile the Kerbal AMD engineers back off...
  12. I think most of the passengers have just fallen asleep
  13. I would disagree After playing this game for far too long new challenges are needed. Missions and only a limited amount of funds and parts to do it makes the game "hard" again. Getting into orbit is suddenly a challenge again if the game forces you to only a few parts. I can see how you wouldn't want to be confined but after you've built your super Jool space station, landed every rover design imaginable on Duna and constructed a super mother ship the game starts to get a bit stale. Thanks to career I cant do all that stuff unless I rationalize and think into the future which is really all this game is about
  14. What about a compromise that takes only the best out of procedural planets? For example there could be a planet (and only one planet) that is different whenever you start a new game with a seed. This makes it so the entire community can still have all the base planets along with another planet that's slightly different every time you come to it. You don't even have to change the name, nobody goes to dres anyways why not spice it up a little?
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