![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
DryTaste
Members-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DryTaste
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DryTaste replied to Ven's topic in KSP1 Mod Development
Thank you so much! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DryTaste replied to Ven's topic in KSP1 Mod Development
Yeah, in real life a pod can't be perfectly balanced anyway. But it is in ksp stock, the current offset ruins most radial engine configurations. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DryTaste replied to Ven's topic in KSP1 Mod Development
Is the Mk1-2 Command Pod supposed to have a balance offset to the hatch? This kinda ruins all my excisting designs. If you don't know what i mean just slab a rocket engine under a Mk1-2 Command Pod and cheat fuel in. Fire up the engine and look at the massive offset. -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
DryTaste replied to BahamutoD's topic in KSP1 Mod Development
I love you. In the most socially acceptable way possible. This and CollisionFX adds those missing crashy things to KSP. The only thing missing now are dents and visual fuel leakage. -
There is this bug that duplicates a ship upon docking (when the target vessel is player controlled), physics are turned off for this duplocate ship unless you reload the scene which counts for a violent explosion of your vessel (because the duplicated vessel is at the exact same position). This has been reported in the issue tracker a long time ago. Is there a fix planned or is it something unfixable? (I guess its because both player controlled vessels update to a "docked" state but that is just my pseudo-knowledge)
-
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
DryTaste replied to nli2work's topic in KSP1 Mod Releases
Thanks man. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
DryTaste replied to nli2work's topic in KSP1 Mod Releases
Yes, but i didn't have time yet to test it further. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
DryTaste replied to nli2work's topic in KSP1 Mod Releases
Can't seem to brake from 0,5 m/s. Maybe a little too low? Could be my setup tho, let me test some more. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
DryTaste replied to nli2work's topic in KSP1 Mod Releases
I have this kinda feeling that the tailgear brakes from Retro Future don't work. -
I wonder if a android version will ever come.
-
Totally in love with this mod! Can't wait for wings with heat shields and more pointy parts.
-
This is all wunderbar and stuff (also, if my problem is fixed. i will have a 24/7 server) Avast gives me a heavy virus warning and refuses the .exe of the server software to be on my computer. so i gave it a try on a old laptop and i get a weird error when someone joins: https://dl.dropboxusercontent.com/u/8983610/screenshozzle.png (i am running windows 7 64 bit)