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KSP2 Release Notes
Everything posted by Warior135
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But seriously, I have been playing since 0.9 which was late August (Just before 0.10 came out).
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"Im no rookie, Im a 1 year vet!!!"
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Bob's face: D ' :
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It works very well, GJ
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Yes, but stock would be better as more people can use them.
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And that he doesn't have thousands of them
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I just tested it and I attacked the other KSP with it XD
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HOCgaming's THAT'S NO MOON! Base - Craft Submission Thread
Warior135 replied to HOC's topic in KSP1 The Spacecraft Exchange
This isn't really a full ship, but it can be attached to one to be used as a weapon. Name of Utility - KLAW Torpedo Screenshot - Total Mass of Utility - 0.983675 (Not including the probe, batteries, solar panel and extra docking port to test it on its own which isnt needed if using it as a utility.) Parts - 21 Utility's .CRAFT file - http://www./?jj8njc4sif0ybkj Your Name - Warior135 -
EDIT: Thanks
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New PUNCH Torpedo on the OP!
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Guys, use the template and provide a download link (Unless you plan on releasing it in the same post later)
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Also, he could put a communotron 16 on the end and extended it- if he hit a ship's joints with it, it would go through like butter :3
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So that would come under the flechette tag or does it fire full payloads?
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Nice, though it would be far better with more fuel in it to make it last longer
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And Francesco's missle test! (BTW, please snip the image out of your reply, its huge )
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A tip for dock-able torpedoes is to build your main propulsion on the inside of it so you have less space taken up and to have action groups that triggers everything at the same time.
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Can you please put a features list so people know what it can do?
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Key: - Joint piercing, Can separate entire sections of ships if hit at certain of the joints on the target ship. - Armour piercing, Can punch straight through a ship's armour. - Blunt or Piercing, if the top is pointy or flat. - Effective range, [range here], Shows how far the missile / torpedo can travel before it is rendered ineffective. - Effective gravity, [high/low gravity or zero gravity], Shows what gravity it is intended to work in. - Deployed on [plane, ship or carrier-deployed ship], Shows what the missile / torpedo is intended to be launched from. - Independently controlled, Can be controlled after it has been launched. - Dock-able, Can be docked onto a ship to be used as ammunition at a later date. - Single payload, A single missile / torpedo with no extra projectiles. - Flechette, Fires multiple small parts from the missile / torpedo at the target ship. - Small, About the width of the Oscar-B Fuel Tank. - Large, About the width of the FL-T200 Fuel Tank. - Huge, About the width of the Rockomax X200-8 Fuel Tank. --- KLAW Torpedo Picture: Features: - Joint piercing (If the Communotron 16s are deploy and are lodged into a joint). - Armour piercing (If hit at 1KM- ). - Piercing. - Effective range, 1-2 KM (Still effective at 2-6 KM but suffers from damage drop-off). - Effective gravity, Zero Gravity. - Deployed on carrier-deployed ship. - Dock-able. (Not dock-able at the tip if the Communotron 16s have been deployed) - Single payload. - Small. Download --- PUNCH Torpedo Picture: Features: - Armour piercing. - Blunt. - Effective range, 500M - 1 KM (Still effective at 1-10 KM but suffers from damage drop-off). - Effective gravity, Zero gravity. - Deployed on carrier-deployed ship. - Dock-able. - Single payload. - Small. Download Template: Share your doers of destruction using the template!!!
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Done (Letter limit, BEGONE!)
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As it says on the tin, I even got it onto Duna.
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Banned for being discriminant.
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More spaceplane questions.
Warior135 replied to Will_hynes's topic in KSP1 Gameplay Questions and Tutorials
Yes, Dont pull up too much, Dont have too-much weight at one end, Use SAS for the 1st few seconds of flight and winglets and control surfaces are your friends. -
Hello, I will teach you how to make a small jet which takes off from the air. 1st, make a small jet that functions (It needs to be small to get away from the ground quick.) 2nd (This is the important bit), Attach a Stability-Enhancer on the bottom and put you jet as-high as possible so it is really long. 3rd, Set the engines to your 1st sequence and your enhancer-eject to the 2nd How to launch: Power up the engines to full-throttle, When you are sure release the enhancer and pull-up IMMEDIATELY Well-done, You are now air-borne! (Now, how to get down...)