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KSP2 Release Notes
Everything posted by Voodoomancer
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I think I've found a small issue: With Kscale2 installed, Ike and Duna are no longer tidally locked to one another. Ike is still tidally locked to Duna, but in orbit a little too high, so it does not remain stationary above Duna.
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I've tried everything I can think of at this point. The facts are: - The game is not working, in the exact same manner each time. - Nothing I do changes this, or affects it in any way. - All my other games are working perfectly, only KSP has a problem. Conclusion: For some reason, KSP 1.0 just does not work on my computer. Something isn't compatible here. I guess I'll wait and see if the next patch changes anything, or the next one after that, etc. Otherwise, it's looking like I'll just have to wait until the next time I buy a new computer, probably in a year or two.
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...uninstalled, restarted, fresh install, restart. ...problem persists. No change. F*k it. Here's an updated copy of the logs DxDiag.txt KSP.log output_log.txt in case you're interested. I give up. I'm just apparently not going to play 1.0. Tried running a few other games. Everything is working perfectly, the nVidia GPU doesn't have any problems, everything is up to date, nothing is wrong. I just can't launch KSP. Guess I just won't be playing it then. F*K.
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I'll try that. Also, another thing: Tried launching Cities:Skylines. It launches with the nVidia GPU, as normal. However, now there's a big green and white "PHYSX > CPU" overlayed in the corner. I'm starting to get scared I'm f*ing something up. UPDATE: nVidia control panel now crashes on startup. AAH!
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Cannot find any options in the power settings more detailed than picking what various things do on/off battery. Nothing to pick a GPU Did that already, made no difference. Opened the panel again to check if there were any more options, and it crashed D: Right click -> run with GPU is an option, problem persists. Trying stuff from that link. The system resolution thing actually shows both intel and nVidia, so I DO at least have it confirmed that there's two GPUs going.
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Not sure how to do that, and slightly scared of messing with basic systems since I'm not a computer guru, and very careful by nature. As a sidenote, the KSPlauncher.exe is having the same problem, though I've never used the launcher anyway. Extra sidenote: non-steam version makes no difference. Issue persists.
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Plugged in, high-preformance mode. I've played KSP unplugged before, though. The game doesn't tax my system that much, before the update it ran perfectly at something like 40-60 fps (depending on extravagance of current vessel). After the update, it simply refuses to launch properly. Are there any other frameworks or drivers that I might be missing? My GPU driver's up to date.
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After updating, KSP refuses to launch. I launch the game, the game window pops up completely white and immediately stops responding. About 5-10 seconds later it stops working and closes. I've preformed clean-reinstalls of both the game and my graphics driver. No crashlog is generated. Have tried whitelisting the game on my Antivirus, it is not interfering. Am running the Steam version, have tried running it both through steam, and directly launching the executable. System Specs: Acer Aspire V i5-4200U 1.6 GHz CPU 12Gb RAM 4Gb nVidia GT 750M GPU(latest driver) Win 8 64-bit 0.90 ran fine. Really want to try out 1.0
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Update: Now treeloader won't load the tree, or any tree besides the "Use Stock" button in Career mode :/ EDIT: Also everything is broken again >.< On the upside: I didn't overwrite anything, so some mod is just plain-and-simple breaking the insterstellar plugin itself. Later edit: I think I've narrowed it down to either Karbonite, Extraplanetary Launchpads, or Part Catalogue. Could be wrong, though.