enneract
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I'm trying to create a vessel on the launchpad from the spacecenter or editor scenes. I think I'm on the right track with ShipConstruction.PutShipToGround, but I'm having trouble locating the correct Transform for the second argument. The following Gist demonstrates the issue; has anyone else tried doing something like this or run into a similar problem? Gist
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[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
The wrapper class should handle the reflection for you. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
CQ provides a different crew roster list. You just need to detect when CQ is installed and use that list instead of the vanilla one. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
A few things. I dont resent your comments, and feel that I should clarify some things. All my mods are released under the MIT license, and I accept PRs on github. This means anyone is welcome to not only contribute to the mod, but to completely fork it at any time. I'm pretty unable to commit much time to KSP modding right now. Between school and other obligations, I have very little time, and even less willpower. I plan on coming back to work on my mods more, and occasionally get a couple hours in here and there. On that note, I'll make a point to commit my progress to git more frequently. All of that said; the changes that need to be made for KCT compatibility are actually within KCT. That isn't to say it is KCT's author's responsibility to implement them, just... Being clear for anyone who wants to try it themselves. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
Sorry it is taking so long. Lots of stuff going on, hard to work up the willpower to work on things. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
It works exactly the same in sandbox. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
Right on the money. If this is unclear, care to suggest another description? Yea, KAC integration is going to happen. I keep procrastinating about this and KCT. I'm back-ish, btw, expect some updates soon. -
Any idea how to get suit/visor textures to apply to Valentina on the title screen?
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[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
Yes. I'm working on it literally right now :\ -
[1.0.x] HoloDeck - Sandboxed Flight Simulations
enneract replied to enneract's topic in KSP1 Mod Releases
Eventually. Not abandoned, just slow. Finding work IRL has taken a lot of priority for me over hobbies. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
Errr. For some reason it is under the wrong date. Fixed. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
enneract replied to enneract's topic in KSP1 Mod Releases
Fixed. New release published, also debugging is disabled, so log spam should be fixed.