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KSP2 Release Notes
Everything posted by erendrake
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Im at work so i wasnt able to run it in KSP but i have put up a new installer with just the change you wanted. I should have done it before. https://github.com/erendrake/KOS/releases/tag/v0.10.0P2
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@weissel Nothing in KOS currently runs concurrently, It is all done on a single thread. We might be on our own thread from the rest of KSP but i doubt it.
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+Steven Mading, Thanks so much for testing this out for me! Apologies for that, the node object has a deltav property that is a Vector3d rather than a Vector and i was trying to figure out how useful it would be and left it when I commited I have reverted the DELTAV keyword back to its 0.9.2 behavior and it will be in the next release. Just FYI there is an existing undocumented BURNVECTOR keyword available that should have the behavior you need till i get it fixed. Ill have to investigate all sorts of performance issues KOS has right now. it has a ton of brute force algorithms, for now im going to try and blame it on 0.23 Ill have to admit i did not write the UNSET ALL code but instead got it from a pull request, I didnt find the bug you did in my testing so ill see if I cant track it down. if you could give me something shorter than your whole duna mission that produces the same bug that would be a big help! I wasnt sure exactly where to root the ZIP, It seems like every author has their own style, your suggestion is reasonable.
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Hey all, We have all lamented the lack of a proper 0.23 release on the spaceport and the OP of the KOS thread. I am getting ready to have my first release of new features and I wanted to get some assistance with testing. I have posted this pre-release on Github for now https://github.com/erendrake/KOS/releases/tag/v0.10.0 ABRIDGED CHANGELOG Compatible with KSP 0.23 Thanks to Logris and MaHuJa for Commits Added List() Added Some orbital stats Added Volume name getter Added UNSET Added FOR loop over new list I don't have full documentation integrated into the KOS wiki but i will have that finished before full release
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A page back he mentioned that he basicly grabbed a few pull requests for his release. He Linked to them in his post.
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0.9.2 doesnt have the ability to change the Time till node. I have a fix in place on my fork and i plan on getting something out this weekend.
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My last mothership was a lot of fun to build FORUM THREAD: http://forum.kerbalspaceprogram.com/threads/24563-The-Vanguard
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Logris: Do you have the source available for your changes? I would love to merge it into my changes. Also after a vacation to the great white north im back and working on arrays again. Currently i have a list object that can be created and used like : SET LISTTEST TO LIST(). SET LISTTEST:ADD TO APOAPSIS. SET LISTTEST:ADD TO 0. SET LISTTEST:ADD TO PERIAPSIS. SET LISTLOOP TO LISTTEST:ITERATOR. UNTIL LISTLOOP:END { PRINT LISTLOOP:VALUE AT (0,LISTLOOP:INDEX). }. Will output on the launchpad: 74.123 0 -545.123 you can also REMOVE an index and CLEAR the list along with other stuff. This might not be the most useful so im currently working on adding indexing grammar to the language which is much more involved. I imagine an index GET would look something like these SET FOO TO BAR#1. SET FOO TO BAR#OTHER. SET FOO TO BAR#OTHER#3. And so on. Also dealing with the iterator directly is a little clunky so i am going to add a FOR command that would be more terse. FOR ITEM IN LIST { PRINT ITEM. }. But that one doesnt expose the index for that loop so i was also thinking of something like: FOR ITEM AT I IN LIST { PRINT ITEM AT (0,i). }. Thoughts?
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Im working on arrays and a bootloader and i have some questions for the group. Would a limit to simple values ( string, int ) be ok? or would you want the ability to store more complicated values like vectors and nodes be so much more useful? I was thinking about storing a bootloader in the Vessels description from the VAB/SPH. That way each ship can define its own copy program from 0. run program. or whatever else you want to get done. I would also add a launch button when the ship is in PRELAUNCH but otherwise it could run whenever the ship boots up? Does anyone disagree with this plan? It would have a script header like #!/kerboscript that would run everything below that point so people could still use it to describe the vessel on top.
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Im sure there are other people who would be interested in adding features and helping improve the project, I am happy to help out any way the group needs me to. I am stepping up simply because no one else has yet and we have an addon that is effectively dead for 0.23. If you hear from Kevin please let is know.
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I have not release any KSP Plugins but I am a C# developer by trade so i would be happy to take on maintaining the mod until Kevin comes back or the group looses interest. Ill put it up on spaceport but just to be sure my build process is working i have a dropbox link for anyone to try and let me know if something is busted 0.23 Hotfix build
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It does not seem logical to me. I think that they are getting busy enough as it is.
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I think my best is around 350t It was a fun build. I actually have a launch for it on video! starts @1:00
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It's still a rover i guess, it uses wheels!
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I was loitering in Kerbin's orbit for far too long. so this was my first go to another planet, with 27 kerbls and 3 rovers.
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give you gave us some pictures we would be able to help more
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Congratz i am just in the middle of mine and it has been a ton of fun.
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IMO if you want to have a refueling, planet hopping lander with Kethane. you should look into a slightly smaller lander and a larger craft that stays in orbit. I have a mission going on youtube that has a 3 part craft called the Minnow.
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Cool collection of craft. Thanks for sharing them all
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My Grand Tour Mission has a pretty large rover for getting landing, roving and returning to orbit. Check it out and let me know what you think!
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Why are the KSP rockets so small compared to real ones?
erendrake replied to thaflya's topic in KSP1 Discussion
I Disagree that all KSP ships are smaller. -
I think the airship mod will be central to getting me off of eve