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corvus2606

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Everything posted by corvus2606

  1. just a note, KSP doesn't parse zip or rar files, i just zip my mods and leave them in place when i want to disable them
  2. simply put, the closer a reaction wheel is to your center of mass, the more affect it will have on the ship. i have had one ship with one reaction wheel right at the CoM and it couldn't fly straight. moving it forward or back meant that it took more effort from the wheel to change the direction of the ship. i've not yet figured out any magic ratio myself yet, but it all comes down to a balance between patience and power generation. the more power you can generate, the less patient you have to be. if you're spinning out in lower atmosphere, try adding some winglets and an ASAS to the design, it will improve the stability. make sure the winglets are below the center of mass though.
  3. no. the only thing that will affect your framerate is objects that are within the physics load radius of 2.5km. everything else is on rails meaning that the game doesnt calculate any forces acting upon it, and only needs to calculate where it is in an orbit based on its orbital characteristics and time. if you have alot of debris floating past as you fly around, it all has to load and unload from the physics engine which will cause lag.
  4. no matter what you do, when you IVA you will take control from that kerbal. That is how you would always expect it to work.
  5. It was called lagsbane. It's now part of the core game, when the clock turns red or yellow, time is being slowed down
  6. for 3 weeks i did barely anything at work other than plan the next stage for my space program. Managed to get it out of my system before the boss noticed though.
  7. it will always default to the vessel that has the parent part, but you can quick switch using the "[" or "]" keys
  8. i line mine up manually using the q and e keys once i line up my approach and am on the way for the last 10m or so.
  9. 1 correct 2 correct 3 indeed you can 4 pressing 'C' again should move you back to the external camera view hope this helps
  10. Might i suggest that telling someone who has admitted that they are not computer savvy to edit their system registry in any way is an extremely irresponsible thing to do. there are plenty of better ways to fix this, alt-enter being my preferred method, nobody other than advanced users should ever touch regedit.
  11. Just because nobody reads it does not make it less true, its right there on the purchase page, and steam makes it pretty clear by selling it as early access. The point is the difference in approach, person A is offering constructive criticism along with all the information nesecary for the devs to look at resolving the problem, Person B is just complaining that its broken. as an IT guy, the four words I hate the most are "My computer is broken" it gives me no useful information, or any point on where i need to look in order to fix it, my first response to a call like that will always be "define broken?"
  12. care to give us a bit more info? are you on PC, Mac, or Linux?
  13. get into a low parking orbit and stay there until you are on the exact opposite side of the planet from where you want your final orbit to be, then do your burn to raise your apoapsis to geo height, then once you get to the apo, circularise and you should be pretty well above where you want to be.
  14. I've just tried this and all i get for symmetry and snap angle are blank circles. not a show stopper, but it can get a little frustrating when trying to place parts at a specific angle and have no idea what angle you're on
  15. There are 2 answers to this problem. neither of them are what you want to hear though option 1: edit the craft file in notepad, and change the command pod from there (this is difficult and problematic if you arent sure what you are doing.) option 2: start a new craft with the correct command pod, and rebuild from scratch. I see you have sub assembly loader though, this is by far the best option; option 2a: using sub assembly loader, save the parts of the craft you want to keep, then start a new craft with the correct pod, and load the parts in.
  16. If you reduce relative speed to 0, then you are as close as you are going to get. The standard process I follow is to zero my relative velocity, then burn towards the target, reduce my distance by half, then repeat
  17. Mechjeb 2 seems to be responsible for this happening on mine. As soon as there is no active engine, it will stage until it finds one, or runs out if stages
  18. Do you have batteries and solar panels? You will lose control of your craft if you run out of power.
  19. put your module into a 100km orbit around kerbin, then set up a manoeuvre to be executed when you're on the opposite side of the planet from KSC. when you burn at that point out to 2868km approx, you will end up within tolerance of being above the KSC, then circularise and you're done
  20. This could not be less true. Although it helps with lining up, the targeting system is completely separate from the docking system, There is no "turning on" docking ports, nor is there any requirement ever to target them, in fact, i frequently dock without even having the other ship targeted. If you are within the 'Magnetic' force radius, the ports will attract, it is not as complicated as people try to make it.
  21. So you ask for help, then wont give the tools needed to give that help, saying you dont actually want help??? If you didnt want a How To answer, you're in the wrong part of the forum, the title is a fair giveaway. that said, from the description you have given, it sounds like you're just trying to go too big. maybe split the ship and assemble in orbit, you can always use docking struts or quantum struts to hold it together once up there
  22. some mods also have trouble with switching vesels causing them to explode. something about physics loading. best bet if you're using mod parts is to always switch via the space center.
  23. Not quite true, if you aren't in mun's soi then it has no effect on your orbit. Ksp doesn't do n body physics. Also as far as the rescue mission goes, I didn't think the demo allowed more than 1 active mission
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