Dedjal
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About me
Spacecraft Engineer
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Phew. I was just getting worried that you had lost the drive and interest. Keep up the good work
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Please write more
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So what's the next DLC going to be about?
Dedjal replied to Gorman's topic in KSP1 Suggestions & Development Discussion
They need to add gundams -
Hello fellow country man! Do you have kerbal engineer and/or mechjeb mods installed? Both will give you some much needed DV readings. And, use Mechjeb for landing if you are unsure on how to do it. See what it does and try to understand the logic behind its actions. And if you have not mastered it yet, learn how the navball works. I can land by sitting in "IVA", only watching the navball (will still tip and crash if I land on a steep sloop that way, though). aunt edit: I find great pleasures in launching probes to Duna. Watching it lithobrake and then deploy parachutes is magical.
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Are wheels finally wheels or still just a flat square?
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I actually switched to Kerbalism to make it easier, hehe. It allows me to grow food. And with some tweaking, allows the greenhouse to produce oxygen as well. Making a space station able to be self supplied.
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It certainly adds a new dimension to planing and execution of missions. I recently switched over to using kerbalism instead.
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Shaking "you cannot save above surface" when docking
Dedjal replied to subzerocro's topic in KSP1 Discussion
I get that message sometimes. No idea how to solve it legally. I just hyperedit the ships/station to the orbit they already are in, and that has solved it for me. -
WARNING, DO NOT CHANGE KERBIN ORBIT WITH HYPER EDIT
Dedjal replied to GALACTIC_SUN101's topic in KSP1 Mods Discussions
I remember putting duna in orbit around kerbin, so that you got into dunas orbit right after reaching 70k from kerbin. When duna was above the launchpad. Was "fun" for a few minutes. Have not done anything after that. Off to make kerbol system weird. Wonder if a moon can have a moon that has a moon with its own moon -
1.1.3- Having Terrible Time
Dedjal replied to ghost_sox's topic in KSP1 Gameplay Questions and Tutorials
Ap and pe is not fixed points. They only show you where your highest orbit is (ap) and where your orbit is at its lowest (pe). when you burn, your orbit changes, so your ap and pe changes too! if you burn like mad at ap, eventually the orbit will show that you are now at pe, even though you started your burn at ap! And ap is suddenly waaaaay over there, high in the sky/space. it is simple. Ap and pe only shows you the highest and lowest point of your orbit. So if you break like mad, the point occupied by you, will become the new highest point, and if you burn like mad, your local point will end up being the lowest point in your new orbit. Disclaimer, I may be wrong regarding ap being highest and pe being lowest, too lazy to double check. -
1.1.3- Having Terrible Time
Dedjal replied to ghost_sox's topic in KSP1 Gameplay Questions and Tutorials
Raise your ap by burning at pe. Raise your pe by burning at ap. Orbital mechanics is not something you really learn in a flight sim... Oh, and the navball is your friend, cling to it like gollum. When you finally understand how the navball works, you can do anything. -
Do anyone know more about this? I remember that squad was working on it, but can not remember reading anything else about it. Is it still coming? Is it being worked on? I am basicly just waiting for an official MP mode so that I can build with friends instead of doing it all alone
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Macross Missile Spam -> The only way to go
Dedjal replied to SomeGuy12's topic in Science & Spaceflight
Place mirrors on missile, watch the enemy panic when their super efficient flack laser does null. -
Place flags at both ends