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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
[quote name='Ven']Argh! This never seems to go away! Ok, I've fiddled around with the config some more, so hopefully the scaling will be fixed now. *crosses fingers.*[/QUOTE] Thanks for fixing, but I think the TR-18A Decoupler is also too big :sealed: Edit: More bugs [url=http://imgur.com/YW2DfF9][img]http://i.imgur.com/YW2DfF9l.png[/img][/url] Many engines don't have an "engine" module, and for some reason, there is a *outdated* Skipper in TechTree node 0. And yes, the engine is too small. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
I noticed another rescaling bug in the prerelease: The "SC-9001 Science Jr." appears somewhat too big. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
[quote name='robson1000']I have a problem with Realchute and Stock part revamp. Mk-16 looks like on the picture, and patch for Realchute does not loading correctly. [spoiler=Pictures:] [url]http://i.imgur.com/NnpEmAI.jpg[/url] [url]http://i.imgur.com/PpKqLFP.jpg[/url] [/spoiler] KSP.log: [URL]https://www.dropbox.com/s/s3ear0p74hoa478/KSP.log?dl=0[/URL] I have only realchute, and Stock part revamp installed.[/QUOTE] Where can I find the fix for this? Edit: Solved by using prerelease. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
I just now realised, how well crafted the textures from Ven are ... -
Did someone adapt this ribbon generator for the outer planets mod?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
Yes, indeed. I now also reinstalled Real Chutes, but the problem remains. I'd anyway wish, that the RCS block für the small capsule also featured a docking port and a parachute. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
As I have a lot of different other mods, and I don't want to search for the error for hours, is there an easy workaround fix? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
I used the download from CurseForge, but I now downloaded the Github version and installed it, still the same result ... -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
How do I solve this rescaling error: -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Spanier replied to Nils277's topic in KSP1 Mod Development
Comparing PBS and Universal storage, I noticed, that there is a large discrepancy between different mods how to handle the Sabatier process and water splitting: Universal storage features hydrogen, that's consumed during the Sabitier process and and produced in water electrolysis PBS uses "waste" and "ore" to accommodate this. This feals kinda strange ... -
I explored Kerbin's Core:
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spanier replied to Ven's topic in KSP1 Mod Development
I really really like that mod. Squad should definitely hire you, this brings such an improvement to the game. Just a small remark on this Mk1-pod RCS block: It feels somewhat unnecessary to have such a big RCS block for such a small capsule, especially since Kerbal reaction wheels are super powerfull. It would be super awesome, if it also comprises a small parachute and maybe even a non-androgynous docking port (by chamfering one end). Together with an small escape tower, this would really spice up one-man missions I hope you enjoy your mod as much as everyone around here, because it's über-cool. -
Hi, can one adapt this theoretically to aslo represent the plantes from the outer planets mod?
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I nailed it (#noSAS):