paulthebob
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Everything posted by paulthebob
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Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Cheers for that. BTW the mod posted above is compatible in .19. Still though, it should be a Kerbal goal to get side-mounted as a normal part of the game considering they probably made a large per centage of launches here on earth. -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
The game won't allow you to do the shift+wasd for engines put on the very bottom of fuel tanks. @1of6billion -- any for 0.19? Or will that work in it? -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Even with 10 degrees, it still happened, just later on. -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
This. But it's still far too unstable and the tilt made by the jets aren't possible in Kerbal. It's a feature that should be added I think, for these very designs. -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
And so if I set that to 5 it will gimbal freely within 0-5 degrees per requirement? -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
I've seen the videos on youtube but none seem to have links to the mod and I can't find it on the spaceport. Can someone tell me how to edit the gimbal settings please? -
Reusable spacecraft launch
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Has anyone ever succeeded in Discovery before? -
Picture says it all. How the F do you get this to work. Discovery did it in real life, so it is possible, but no matter what setup I have that looks anything like the real thing, the balance just throws this thing on its back. Anyone ever done it?
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Congrats The moons of Jool await.
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I only have a very roundabout view and I'm sure someone in here will give a more indepth answer, but think of it this way; When you want to get distance on a thrown ball, you throw it at 45 degrees because if you throw it 90 degrees (straight up) to the gravity, then it has to counteract all of the gravity, whereas if thrown at an angled trajectory, it can gather more momentum and thus travel farther (gravity has less of an effect). For this reason, you ideally want to exit the planet at an angle to it. Ideally, you want to begin 'gravity burning' at around 10km height, so that the crosshair on the navball is just at the tip of the prograde vector, and constantly, with altitude, keep it like that until the crosshair reaches the 90o mark on the navball. Err, yea, I think that's about it. Either way, straight up trajectory out of the planet is very inefficient.
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Fuel transfer -- would this work?
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Thakns for that! -
Fuel transfer -- would this work?
paulthebob posted a topic in KSP1 Gameplay Questions and Tutorials
As you can see in the image below, there's a docking port closest (and one on the other side) that I wish to connect fuel tanks to, to allow for interplanetary empire building (hence the crew pods). I want to know that, if I connect fuel pods to those docks, and then put fuel tanks on the tri-connector with atomic engines, can I then transfer fuel from the attached tanks to the ones which the engine is directly connected to? Thanks. http://imageshack.us/photo/my-images/594/ksp2013042620414763.jpg -
Cannot exit to space centre.
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Indeed so, fixed! (schoolboy error..) -
Cannot exit to space centre.
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Done and done on both craft already. Same problem. -
This picture pretty much explains it. What is wrong, why can't I exit to space centre? http://imageshack.us/photo/my-images/5/asdasdasdbl.jpg/
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How to make this craft more efficient?
paulthebob replied to paulthebob's topic in KSP1 The Spacecraft Exchange
Thanks for all the helpful replies! Appreciate the ship, Scoundrel. Will give it a go. In other news, I just spammed the life out of my rocket and I got her to the moon and landed safely. The reason I only used 1 pod was to keep light and just do 3 runs. However, having landed 24km away and not enough fuel to correct to a closer location & return to earth, I tried to jet there but killed 2 of the 3 guys. Oops. On the plus, only one return mission now. On the downside, 24km walk. Anyone know of a teleportation hack? lol. @Giggleplex: to keep cool the engines and stop them from overheating... EDIT: Found out about the debug mode and used unlimited EVA to get me there. Bit of a cheat but sock walking for 4 hours on the moon. So there we have it, my first.. somewhat successful munlanding. 3 men sent to the mun, spent 67 days stranded, 5 rescue attempts later and one Roddin Kerman returns safely to Kermin whence he came. The End. -
Hi, I'm relatively new to Kerbal, been playing for about a week now, just. I sent a 3 man mission to the Mun yesterday which resulted in a crash landing but thankfully the guys survived. Not one to leave a man behind, I'm launching a rescue mission! However, the craft I make either A) Make it to the Mun but don't have the right setup to slow sufficiently so as not to crash land or they DO have the required setup but as a result won't make it above, say, 200,000m orbit above the earth. What am I doing wrong?? This is the rocket I'm using, should be fairly self explanatory as to how it works. Thanks. http://imageshack.us/photo/my-images/41/ksp2013042221272948.jpg/
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Any pics of the rocket that got her up there?
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Dude, how did you build that and get it on that planet?! That is SICK.
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Clamp-o-tron ports won't clamp
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Thanks. Perhaps there is something blocking the way, struts etc. Sometimes I go a bit mad with them. Thanks. -
Clamp-o-tron ports won't clamp
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Bump. Anyone any ideas?? -
Clamp-o-tron ports won't clamp
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
Apologies -- was trying to dock to the ones on the fuel tank using another fuel tank with identical ports, both that same way up. -
Clamp-o-tron ports won't clamp
paulthebob replied to paulthebob's topic in KSP1 Gameplay Questions and Tutorials
I turned off SAS as I'd done with successful dockings in the past, I was in orbit around the earth and the next stage activation was to get rid of the transporting/control pod (the objective was to put a fuel tank on a space centre). See this link for a pic -- not of the actual one, but has the same ports. http://imageshack.us/photo/my-images/22/ksp2013042118324890.jpg/