-
Posts
431 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by DocMoriarty
-
Kerbal Space Program 1.2: Loud & Clear release date and more!
DocMoriarty replied to UomoCapra's topic in 2016
Just a reminder. Who bought KSP i think up to 0.19 or so on Steam gets all future expansions, dlcs and whatnot for free, because it was advertised like that. Later they changed the text and who bought after that will have to pay for DLC's. But i bet they forgot about that already.- 418 replies
-
- 1.2 update
- news
-
(and 1 more)
Tagged with:
-
Kerbal Space Program 1.2: Loud & Clear release date and more!
DocMoriarty replied to UomoCapra's topic in 2016
Only members with more than 7199 posts get the info about the event. Actually i don't care too much about that stream or event or whatever its called anyway. I want the game, thats all.- 418 replies
-
- 4
-
- 1.2 update
- news
-
(and 1 more)
Tagged with:
-
Kerbal Space Program 1.2: Loud & Clear release date and more!
DocMoriarty replied to UomoCapra's topic in 2016
I'd be fine with chatterer becoming stock. Don't need the other toys. I'm a KERBAL!- 418 replies
-
- 1.2 update
- news
-
(and 1 more)
Tagged with:
-
Kerbal Space Program 1.2: Loud & Clear release date and more!
DocMoriarty replied to UomoCapra's topic in 2016
when when when when when ... I mean it's 10/11/2016 8:00pm here ...- 418 replies
-
- 1.2 update
- news
-
(and 1 more)
Tagged with:
-
Gets obsolete faster than the ink on the pages can dry. Not recommended.
- 55 replies
-
Hmm Munich is right next to Mexico? Riiiight ???
-
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
DocMoriarty commented on KasperVld's article in Developer Articles
After playing for a few days i must say this is probably the most buggy version of KSP i have ever seen since 1.19. I seriously hope this gets a big bug-fix patch soon. I'm playing plain vanilla right now, so its certainly not mod related. -
Not sure i like this 'awareness of what contracts I like' feature because it might be pretty missleading and actually make me see less of the missions that i really like to do.
-
Oh no the small landing gear has been reworked!
-
Devnote Tuesday: The Mother of all Merges
DocMoriarty replied to SQUAD's topic in KSP1 The Daily Kerbal
Here is my attempt trying to merge the 1.0.5 and the 1.1 branch of this forum message together working out roughly 1597 conflicts: Very nice! -
Upgrage is a lot better than Upgrade! Awesome! If the MFD's show meaningful data (which is really missing in stock KSP IVA's) then it would realy be a huge leap for Kerbalkind.
-
well ... +1
-
Devnote Tuesday: Kerbal Space Program 1.0.5
DocMoriarty replied to SQUAD's topic in KSP1 The Daily Kerbal
I would actually prefer to wait and not see a rushed out 1.0.5! Other than that good work so far. -
Question is, do you also get a lift vector in VAB/SPH for them ?
-
So what does E/s represent.
DocMoriarty replied to NuclearNut's topic in KSP1 Gameplay Questions and Tutorials
At least it has no weight! -
Tell your story. How did you get to KSP 1.0
DocMoriarty replied to Ival70's topic in KSP1 Discussion
^This. Saves me the work of making my own post. Thanks. -
Stock ships? Really? I thought the whole fun is about creating your own stuff? Seriously I never ever used anything of that stock stuff.
-
After a while in a career all my payloads and all my rockets are subassemblies. So I usually start with a separator as root part, load a payload assembly, some lander or so or mining rover, tanker etc. and then I load a suitable rocket subassembly that gets this where i want to have it.
-
The biggest, most appealing reason why I like KSP
DocMoriarty replied to Bosun's topic in KSP1 Discussion
If KSP would just be about engineering or about flying or about managing or about researching it would be like any other game. But it's the mix that makes it really outstanding and a challenge and not too repetitive. A lot other top 100 of all times games are genre mixes. -
Balloons have a lot of use. Practically all atmospheric planets/moons would be targets for balloons including Kerbin. Especially when we get electric propeller engines for them. Allows great exploration vehicles without the need for huge amounts of energy to propell them or keep them up in the atmosphere. I'm all for balloons!
-
For dummys: how will Unity 5.x affect the performance?
DocMoriarty replied to Farex's topic in KSP1 Discussion
There is a lot more to 64-bit than just probable improvements due to multithreaded physics. It starts with all memory access commands of the processor being up to twice as fast than now simply due to the double integer width compared to 32-bit. That alone will improve performance quite a bit, especially loading/saving stuff actions and other stuff that transfers a lot of data to/from the CPU. From what i read here though the physics aren't the current reason for the lag and bottleneck of KSP so improving them won't do that much. It's the currently not very bright coded logic of resource (fuel, mono, electricity etc.) access which kinda creates a 'resource map' for every iteration (frame) of the vessel which is not very performant. A logic is needed where this is only created once and then only updated when the composition of the vessel changes (parts exploding, undocking, docking, separating etc.). If this isn't gonna be fixed vessels with 200+ parts will still be laggy, probably not that much but the times where we could do 1000+ part ships won't return without that being fixed. Not holding my breath. -
Tweakable RCS thrust
DocMoriarty replied to p1t1o's topic in KSP1 Suggestions & Development Discussion
Yeah tweakable thrusters would be nice. Also RCS-thrusters are usually not used to rotate, only to translate and thats why the above post is kinda pointless. Either tweakable or different sizes. I'd kinda prefer the latter and I'd prefer actually new 5-way RCS-thrusters because then you only need 2 instead of 3(!) or 4. They should come in strengths of 0.5kn, 1kn, 2kn, 4kn, 8kn or so. Currently it's really a problem for example to create dockable lightweight probes because their RCS setup weighs as much as the rest of the probe. -
Actually impact tolerance of parts landing in water should be taken x 1.5 or 2 or so. @XrayLima Had a weird experience with a detached lab that landed near me on gras. It should have impacted hard but it was in great shape. It broke off some km above ground including the claw it was connected to (due to another bug) and no parachutes or rcu or kerbal on it. I was glad that it didn't vanish though because it was part of the recovery mission I did.