thefeeblespark
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Everything posted by thefeeblespark
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I feel like an idiot Thanks for that. Can't wait to use this MOD
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Sorry if this has been answered before but... I get the menu for the fuel tanks but not the engines, so I can't change what propellent it uses like in the picture on the OP. I'm running linux but I don't think that changes anything. Same thing with the RCS ports. Am I missing something? The engines don't have the same GUI as the tanks, so I'm confused. What I've tried: Clicking on the part in the action group menu Clicking on the name above the actions like in the picture Praying to everything holy Sacrificing calf Searching google and Youtube Sobbing Help would be greatly appreciated
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[0.22.X] BobCat ind. Historical spacecraft thread
thefeeblespark replied to BobCat's topic in KSP1 Mod Releases
Any plans to make the ESA Orion Service module (pictured below). It's pretty much the same as the original one, only with long spindally solar panels. -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
What is everyones strategy for using the Buran arm? Mine is to dock the Buran and go extremely slow and then use RCS to dock everything else. -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
Where is the Zarya Module? Or am I missing something... -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
All of this looks amazing -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
I don't think it should be released before everything is done, regardless of how much is done. Why put out something you aren't satisfied with? -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
And to an extent, parachutes can be troublesome. 1. They have to be EXTREMELY big. Think of how big they have to be to stop the dragon, and then imagine it for the first stage... 2. They have to get out FAST. That means large explosive bolts, which are somewhat dangerous when you are dealing with rocket fuel... -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
hazzah! Circle rockets! -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
Defiantly gonna see the Heavy launch. I was thinking of going to see the Falcon 9 V1.1 and find where the do the powered water landing and catch, if just a bit of that. Though in all reality, it will probably be too far off shore to see that. -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
That truss deployment is looking fan-frakin-tastic -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
I may make my way up to Vandenberg to see that happen. -
International construction ISS in Kerbal orbit.
thefeeblespark replied to BobCat's topic in KSP1 Mod Development
It's just a set animation -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
Dude...that rockets so high right now. -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
Dude...that rockets so high right now. -
[WIP] KerbX - A SpaceX analogue for KSP
thefeeblespark replied to Borklund's topic in KSP1 Mod Development
WOW Das really freaking high