Jump to content

gag09

Members
  • Posts

    204
  • Joined

  • Last visited

Everything posted by gag09

  1. Are we allowed to eject parts of our ship as long as they are not weapons?
  2. You could probably move both rear side guns and the main cannon to make a mobile land based aircraft carrier thats stock
  3. My rocket frigate It has around 6000 m/s DeltaV And is quite maneuverable for a ship of its size.
  4. Once it reaches the launchpad can it lift off then double back as long as engines are not used?
  5. i am having a problem with my current design for this challenge Its ripping itself in half any recommendations on how i could solve this problem?
  6. Can parts be clipping within other parts as long as we didn't use ALT-F12 to get them there?
  7. I also experienced another version of it that was quite interesting. This was supposed to be the base plate for a rover i built for roaming around kerbal. However Because of there doomed situation i attempted to rescue one of them Of course this happened
  8. I don't think my insurance is going to cover this.
  9. My first attempt at building a combat vessel. Still working on the rear. Edit:800th post
  10. The Walrus Mark 2 Also here is a rover i made in the 0.21.0
  11. if i modify the controls it should be able to but right now it travels to the position as a car and deploys into a turret
  12. whats the max missile capacity of these vessels anyway?
  13. you could increase missile count by putting them on a rotating rack like the one i posted earlier
  14. the best way to get rid of a capital ship in real time combat is a space mine its impossible for them to avoid because its moving towards you at whatever you orbital speed is doubled so by the time you see it standard view its too late
  15. better offense actually because you can launch it in a retrograde orbit on the exact same path as the target want to destroy and boom explosion.
×
×
  • Create New...