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fractl

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Everything posted by fractl

  1. I absolutely despised this song until I heard it in this context Keep up the great work guys! Definitely looking forward to this! subbed
  2. Definitely looking forward to your n7 textures! Not the best at skinning myself.
  3. Read the OP under Texture Packs: eran100's Sol System
  4. Wow haven't been on the KSP forums and to my surprise one of my longest awaited mods is out in the wild! Great work thank you!
  5. that button has been there as long as I can remember this mod existing so you must be missing something..
  6. you could always use hyperedit to fill your kethane tanks for testing...just a thought..simple, fast, and effective
  7. I think if you make a probe as the initial device and then put a command pod under it, when you go to launch it the command pod will be empty. Just like if you add a hitchhiker container under a command pod, the command pod is the only thing with Kerbals inside. You can use SubAssembly Loader to add the probe to your craft files so you don't have to make them from scratch. Or simply load up a craft file, separate the command pod from the rest of the craft, delete it, load a small probe, then attach the command pod under that, then reattach the rest of the craft. Good luck
  8. Check out the Orbital Construction mod ..future reference, it helps to read through the thread..even if it's just the last 10 pages EDIT: Damn second time that's happened ^
  9. very nice looking can't wait to fiddle with it myself hmm..was thinking the menu might get crowded with larger ships with much more KSPEvent triggers. Would it be possible to put the selections into categories? You know like command pods, propulsion, control..the normal stuff. That way, we can filter down the part we want without having to scroll forever...or maybe even set it up sort of like the action groups where you click on a part and then it allows you to make a possible selection for that part. Either way looks great keep it up!
  10. yeah he's waiting for Ferram to give him the go ahead.
  11. Very cool! Thanks scott, I'm digging your color scheme..and wait..what's that? Kilojoules, Tons, and Liters?! Why didn't I think of that? Yeah that's one thing I noticed as well when I put my LSGUI's on the far side of my ship and then as I started mining I had to progressively angle the camera to keep the LSGUI in line of sight. Thanks again Raz, definitely looking forward to the beta
  12. Just..friggin awesome! I always loved the idea of fairings but could never build my payload to fit inside so I just said screw it..now I can put fairings on anything! muahahahaha!...thank you
  13. Finally! I missed my extra large VAB. Thanks!
  14. Very cool! I didn't realize you could do that. That's cool. So when you add an interface all you have to do is add the code to the original part config and just name it differently. I like your naming scheme better Sounds awesome can't wait! I wish other modders knew how to do this. That's one thing I hate when using Simple Part Manager, I make a selection and in the process grab half of my ship and set it somewhere... Keep it up Raz!
  15. I've been relaxing this Sunday, so I haven't dabbled into the buttons yet, that'll be a project saved for when I wake up. But for now here's a link to my custom interfaces. Just merge it with your GameData folder and you should have 3 new interfaces: MiningStatus - displays current amount of Electricity, Kethane, Ore, and RocketParts VesselStatus - displays cuurrent amount of Electricity, LiquidFuel, Oxidizer, and MonoPropellant EnvironmentStatus - displays current Temperature, Gravity, Acceleration, Pressure, and Latitude and Longitude Each interface has its own corresponding part that goes with it, so be sure to add all the interfaces you want in the VAB before launch. Note: You need the original mod from the OP for these to work, the mod is not included. Also if you use an interface on a ship that has 0 storage for a particular resource, it will just say "Temporary" where it would normally show the resource name and amount. @Razcheck - The link I have provided includes my interfaces with their respective edited parts that I made..if this is against your policy, I will take it down immediately and provide an interface only archive. I just figured since the interfaces need to be referenced in the part config that I'd upload the individual parts as well for those less inclined to make that connection.
  16. I can submit mine as well as long as Razcheck is cool with it
  17. All credit for that goes to pasty2k2. I was messing around with Extraplanetary Launchpads and could not, for the life of me, get all the components into space and onto another celestial body..let alone alll in one shot pasty2k2 was kind enough to upload his craft file for me and I'm sure he wouldn't mind if anyone else uses it. Warning though it uses a lot of mods, I only had to add like two and I just grabbed the individual parts that he used and dumped the rest so they didn't have to be loaded into RAM. Link Was kinda confused there for a second with the unfinished tag and whatnot but I figured it out Neat trick! I may just end up making two sets of parts... Or..new suggestion: add a button to the right click menu of the part to toggle the display 180 degrees each time it's clicked. If that's possible..would save me having to be absolute of the placement of the projectors before launch. Maybe add a button for vertical flopping as well in case we put the part on upside down without noticing.
  18. just tried the update..action grouping is nice. I still remember when I discovered action groups..completely changed the way I built my rockets Anyways, I'm not sure if it was added in the 0.1.1a release or if it's been there from the start, but I just noticed that when I loaded my VesselStatus interface that displays Electricity, LiquiFuel, Oxidizer, and MonoPropellant onto a ship with no RCS it said "Temporary" in the name space. I thought that was a nice little additive in case you were ever to dock a ship to it with RCS. Made a new "Environment Status" interface and LatAndLong works now. Cool stuff keep it coming! Now to dive into Buttons
  19. Awesome! Aha! Yeah that must have happened as I was copy and pasting nodes and changing the resource and color. It's always something small I miss Yeah I was using color32 because I found a hex > color32 converter that I used while referencing hex charts. I just had forgot to change the alpha value to a color32 value. Thanks for pointing that out! It all works now! Now I just need to work on my color scheme...
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