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Kerbies_are_my_Minions

KSP-TV Broadcaster
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    KSP-TV Broadcaster

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  1. My first stock Space shuttle. http://imgur.com/a/cLLfx And Chibi Collins. http://imgur.com/a/76b60 For more awesome stock space shuttles Check out http://www.twitch.tv/ej_sa His whole stream is based off of his stock shuttle space program.
  2. TAC needs a part that can condense Hydrogen(waste) and Oxygen to make water. And the air filter part should produce oxygen and waste.
  3. Alright Everyone, just wanted to express my SHOCK that this made it onto TwitchThursday! AverageJoe, someone DID make an actual track around the space center full of that stuff, which is what prompted me to do this. It was in deed Luizopiloto, but it was debated on weather or not he was using Hack Grav to get up the wall, and well - he was not. :3 So I give credit to Luiz for the insperation. And thank you Everyone for Enjoying what I do, and being a part of the comunity. See you all in space.
  4. Oh, well then I'm confused because as of the 14th and the latest version I could find in the thread, I am unable to open the mod window, and when selecting launch sites through the SPH and launching, my ships fall into the void and the game crashes.
  5. ANWRocketMan, When changing the amount of units, make sure that you are fully restarting the game each time.
  6. wait, if you're posting the OceanOdyssey does this mean that you have fixed the bug with spawnpoints?!
  7. @Justin: I was replying to Mach's comment. Of course at this point, in .23.5 I can't get it to work at all. The window will not open, and all of the launch points I had set in .23 now make me fall out of the planet and crash the game. :\
  8. @Tangle: When you are at the space center scene, click the TAC mod button at the top of the screen. In that window, there is the option to turn the mod on or off. If it is off, you will still have the parts in your inventory, but they will not be consumed.
  9. Here is the other problem I am experiancing... Buildings like to join me in the sph... http://i.imgur.com/cDSVYQZ.png Any ideas?
  10. Anyone else unable to open the men with ctrl-k? it opened the first time I launched ksp, but not any time after that. Also trying to really understand how to make the spawn points work. That is what I was working on right before it stopped openning up at all.
  11. Personally, I could not care less about what unit the rations are measured in (liters, pounds, weight... In my mind, the perfect setup would have the resource bar show number of kerbin days, and have each kerbal use 1 ration of each per day. Let the parts be the difference in how much they hold. Obviously we need more water than we need food, so maybe the water container holds less days worth of rations. This cuts the quick math down on a trip from calculating knowing how much you have divided by how many kerbals you have divided by knowing how much each kerbal uses per day, and lets you quickly see how many days you have of each if you had ONE kerbal, and then your math has to be devide that by how many kerbals you have and there's the number of days you'll go. But I'm also not a hyper realist when it comes to KSP. it's a fun game, not a perfect real life simulator. So I like to be able to quickly piece things together, but still have the challenge of making sure it all goes right. So it comes back to altering how many days worth each part will hold. Yes, you can bundle an all-in-one pack to have 1 day's worth of each, but also have parts varried in size due to a days worth of water is going to take up more space than a days worth of snacks. Or the other way around. I'm also in love with Solestis' (http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec?p=1063341&viewfull=1#post1063341) and somnambulist's (http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec?p=882230&viewfull=1#post882230) parts packs. I think the sizes are well thought out and they style is brilliantly Kerbal-y. I can't wait to see these released. The other thing I think is missing is a way to extract water from atmosphere, or maybe even utilizing the new water biome. I wouldn't care if it's Drinkable or waste, but some way to extract it like we can air would be usefull. Imagine a Laythe base or space station that uses a craft to jump down into the water, soak up some oxygen and water, and then hopping back up to the station to refill it. It would mean supply runs to the station from mother Kerbin would only need to consist of food stuff and not all the added weight of water too. I love this mod, and I use it. It puts the extra twist into ksp that I think is needed without having to go overboard on realism. It also gives my missions purpose when I have nothing else to do. "Does my station have enough supplies? Oh, they are low, better launch a supply run. How much do I want to take and what fun way can I get it up there?" Thank you TaranisElsu for all the hard work you have put into this and good luck with the future efforts,
  12. JasonLii says "You are welcome for the hinge design. " Your docking ports do not work with keybindings because the craft stays one craft and it creates a hierarchy issue. We are working on a work-around on making the ports still work on keybinding.
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