jshier
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Posts posted by jshier
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This was perhaps a bit understandable (but not really) while the game was in development. But it's version 1.2 now and the game still isn't signed and able to get through Gatekeeper. This isn't hard, and I know the Unity IDE supports macOS app signing. So please, sign it!
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I can't believe 1.1 from the store still isn't properly signed for OS X. This is an option in Unity, use it!
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Oh, joy. I love owning a Mac.
Unity 5 should bring 64-bit OS X support as well. Of course, Squad's Mac support has never been the greatest.
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I agree that it should have a lower TWR than most of the liquid fuel engines, and far worse atmospheric performance, since that's such an engine works realistically. But it shouldn't be quite so heavy (it is designed for space travel after all, so some effort should be made to that end), shouldn't have lost gimbaling (nearly all rocket engines have gimbaling, it's been around for decades), and shouldn't overheat when in use, as those engines are self cooling, just like the normal liquid fuel engines.
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I know this has been posted before but it bears repeating: please buy an app certificate from Apple and sign the app and launcher bundles as I know Unity can do. This may have been acceptable during development but a 1.0 game that still doesn't get through the Gatekeeper check automatically is rather silly.
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I don't like this general heat engine. Reentry heat was a nice additional challenge since you had to use the right parts to avoid blowing up and not reenter too steeply, but the system was pretty forgiving. With this, we've got just waste heat from parts, which was not a fun part of the interstellar mod at all. So we have to add all of these additional parts, whether they're intended to be radiators or not.
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1.0 and you still don't have a signed OS X app?
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Not reading all 49 pages to see if this has already been said, but a part search field would really help everyone, especially new players.
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I've been playing around with Unity 5 since it released and am finding a huge amount of stuff common in old versions has been made obsolete. Every reference to those functions will have to be redone. Honestly? I wouldn't be surprised if they decide not to upgrade to U5 at all, because it will be an enormous undertaking by any standard.
That would mean that the game's graphical and physics engines would never be updated again, as Unity 4 is EOL. So they have to upgrade. I think 1.0 gives them a great opportunity to do so. They can fix bugs on U4 while most of their effort is focused on upgrading to U5.
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Unity 5 will be available today, but like basic.syntax, I'd like them to finish 1.0 before upgrading. Mind you, I think upgrading is important, and I'd really like a 64-bt OS X client, but finishing the gameplay for everyone is the priority.
Edit: Just looked, and the physics enhancements are awesome. After 1.0, this upgrade should really be the priority.
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With Unity 4.3, do we finally get a 64-bit client? At least for OS X, even if Windows is still unstable?
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Newly-appointed mod going out of their way to impose their own idea of order, maybe?
What I want to know is why isn't there some kind of standard or defaulting rule that says any thread over a certain age or so many posts remains where it is, or something like that? Who cares if it's not exactly in the right place, according to one or two individuals?
Whatever the reason, if hundreds or even thousands of users are flocking to a thread where it is, it's pretty bad form to just shift the whole thing without even slipping a post into the thread about it.
Agreed. Move back please.
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Anyone else see that the Rapier doesn't produce electricity, even in rocket mode? Makes it a bit annoying.
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It's not done yet. Calm down.
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Obviously taken just before they ran over the camera.
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I think I'm seeing something similar with the 2.5 to multiple 1.25m adapters when they're inverted. Imagine the new 4 way adapter with 4 engines in it, add 4 1.25m decouplers at the bottom of the engines, and then add an inverted 4 way adapter to those. While all of the nodes show green, in game only two are actually connected.
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I use MechJeb for the info windows (orbital, surface, rendezvous, vessel, dV), for plotting Hohmann transfers and other operations, and rendezvous guidance and automation. I dock myself, I just use MJ to match orbits and speeds until I'm close enough that doing it manually won't take forever. Oh, and executing long burns. I've had half hour burns before, so MJ is a lifesaver.
Also, auto staging and limiting my velocity during ascent, for a more optimal ascent. I do my own turns. I usually have MJ do the circularization though.
Basically, I use MJ to eliminate tedium, i.e. maneuvers that are always the same.
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Well that too. But when the same craft gets good FSP looking straight up but horrible FPS whenever the horizon is in frame, there's probably another issue at hand.
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Can the new website please either remember my login or not have the login fields on the main page? They're rather annoying when there's no benefit to being logged in at the moment.
Also, might I suggest using CloudFlare as a free CDN? It could help lessen your server load, especially during new releases.
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I never noticed oceans on other planets giving me FPS problems, but setting the KerbinOcean rendering to the lowest possible helps my Kerbin flight a little bit. I still get major lag from the horizon below about 150km though, which is bizarre.
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I noticed that too. The new KSC looks gorgeous at night though, awesome work.
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One thing that isn't important in your sandbox, but will be important when you have to PAY for your parts: One Mainsail is much cheaper than five LV-T45 engines.
For now. Since it doesn't matter at all to gameplay right now, they haven't balanced the part costs at all, so they'll certainly change when it starts to matter.
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Ho Lee Fuk
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Kerbal Space Program update 1.3 Grand Discussion thread.
in KSP1 Discussion
Posted
I've been asking the same thing for the last 5 years. It's ridiculous. Unity has built-in support for signing!