Wice
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Posts posted by Wice
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I was really looking forward to the tweakables, hoping to be able to connect shielded docking ports. Seeing as that isn't possible yet, I'm putting it here, as a suggestion for future development of the Tweakables system.
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Hmm, I can lock parts and hide the gui, but every time I load my station, they're unlocked again an the gui is showing
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Nearly done with career mode, plz let there be 2.3 on Tue/Wen.
0.23 is something completely different from 2.3
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Active development is possible, but I don't expect to have time to devote to new features until mid-December at the earliest.
KAS 0.5 confirmed for Christmas!!!
Just kidding, thanks for the reply and the maintenance though, good job!
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Just wondering, with Kopsy absent, is KAS still actively developed or only maintained for compatibility purposes?
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I know you can't and won't give a time frame (which is a good call) but I'm just wondering: Will the time it takes for 0.23 to come out be shorter than 0.22 or about the same?
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Can you do a interplanetary tutorial?Sure, it's not that hard, but it takes time to implement it.
Any word on this?
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A better, not tree-based construction system and tweakables
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I wonder if you have to bring the actual science part back or if you can send a ship back with the results and leave the science part on the station
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Oh man, I can't wait to try this later, when I have time
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Resources and building your KSC using resources (monuments,museums,buildings,workshops and warehouses) kinda like base building part of the Xcom.
Yes to this, and I can't wait for tweakables
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Is anybody here playing the early acces beta of 'War for the Overworld' ? At some point the voice of the Mentor (the narrator) makes a reference to KSP saying: "Some of your greener minions have shown interest in starting their own space program"
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Thanks blizzy, good tutorial. Only thing is: I ended up in a counterclockwise orbit around Mün, which is why I couldn't figure out how to do the return burn you did. It wasn't until I put myself in a clockwise orbit (thanks to infinite fuel) that I could execute that maneuvre.
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Is there a way you could make MechJeb work with the stock parts without having to overwrite them?
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Any mod that has an information readout such as Kerbal Engineer or MechJeb should be able to tell you what your orbital inclination is. I know KER will also tell you how much time you have to the ascending and descending nodes as well for the most efficient inclination changes (not sure about MechJeb).
Thanks, guess I'll install mechjeb again. I would've prefered a mod that didn't need another part added, but if that's the only way...
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Any chance you could add a part that looks a bit more professional? I find the circuitboard funny and all, but I'd like something that genuinly looks good. Or perferable make it so that no additional part is needed.
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Hmm, but is there no mod that can tell me this?
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I can determine my orientation towards KErbin by setting Mün as my target but what if I wanted an exact equatorial or polar orbit around Minums for example. Is there any way to determine that? I'd perfer to do it without a mod but if that's not (easily) possible, then I'll use whichever mod is suitable for this.
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I fully support this suggestion. Flags are not flights and so they should not count for the "Flights in progress" in the list of saves.
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His last upload is 6 weeks old...
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Yes, I would like this as well, maybe with the Tweakables. I really hope they are the main focus of 0.23
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Making Excel spreadsheet formulas is pretty easy. For instance, All you would need to do, is take the formula and put it in the top box. (i.e "=D.V formula") and there you go. To get more complex its obviously more work but no less hard. Usually tedious at best. Play around in excel, once you learn basic things you can end up doing a lot for yourself, and it can be a lot of fun
I've developed Excel tools for a few of my previous employers, so that's not the issue, the math is the issue as I don't fully understand some of the formulas with logaritms
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Ok, thanks I'll take a look at them tomorrow
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- DockingPortAlignment
- Docking Camera
- Procedural Fairings
- All the informative aspects of MEchJeb (and maybe the Hover x meters above the ground)
- Infernal Robotics
- Kerbal Attachment System
- Kethane
Connect shielded dockingports during construction
in KSP1 Suggestions & Development Discussion
Posted
That's what I'm hoping