Wice
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Spacecraft Engineer
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Connect shielded dockingports during construction
Wice replied to Wice's topic in KSP1 Suggestions & Development Discussion
That's what I'm hoping -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Wice replied to sirkut's topic in KSP1 Mod Releases
Hmm, I can lock parts and hide the gui, but every time I load my station, they're unlocked again an the gui is showing -
0.23 is something completely different from 2.3
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I know you can't and won't give a time frame (which is a good call) but I'm just wondering: Will the time it takes for 0.23 to come out be shorter than 0.22 or about the same?
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Any word on this?
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More bang for your buck - What would you like next for KSP?
Wice replied to Kerbonautical's topic in KSP1 Discussion
A better, not tree-based construction system and tweakables -
I wonder if you have to bring the actual science part back or if you can send a ship back with the results and leave the science part on the station
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Is anybody here playing the early acces beta of 'War for the Overworld' ? At some point the voice of the Mentor (the narrator) makes a reference to KSP saying: "Some of your greener minions have shown interest in starting their own space program"
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Thanks blizzy, good tutorial. Only thing is: I ended up in a counterclockwise orbit around Mün, which is why I couldn't figure out how to do the return burn you did. It wasn't until I put myself in a clockwise orbit (thanks to infinite fuel) that I could execute that maneuvre.
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MechJeb 2 - Patch test bed release (October 10)
Wice replied to sarbian's topic in KSP1 Mod Releases
Is there a way you could make MechJeb work with the stock parts without having to overwrite them?