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Elbie

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Everything posted by Elbie

  1. I have this in my output log (Latest version of both kethane and KSP) AssemblyLoader: Loading assembly at C:\Steam\steamapps\common\Kerbal Space Program\GameData\Kethane\Plugins\MMI_Kethane.dll (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Failed to load assembly C:\Steam\steamapps\common\Kerbal Space Program\GameData\Kethane\Plugins\MMI_Kethane.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0
  2. This was an upgraded install, was then started with only the NASA and Squad folders in GameData. Then placd back all the mods, found all mods with / needing a 0.23.5 update, updated as required, boom, no load. I can load KSP with no mods just fine, with part mods just fine, its anytime I add either ATM or Module manager I get an issue.
  3. By hotfix I mean the one they rolled out almost immediately after the new update. And no changes to configs, default install of ATM. I do have a LOT of mods however, here is my KSP-LOG https://drive.google.com/file/d/0B4i7sH7FPyZuUTc5b1ZhQ2M0bzA/edit?usp=sharing
  4. Latest 0.23.5.464 i think it is, the latest with the hotfix Would you like my whole log?
  5. This is in my output log.. AddonLoader: Instantiating addon 'ActiveTextureManagement' from assembly 'ActiveTextureManagement' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at UrlDir+.MoveNext () [0x00000] in <filename unknown>:0 at UrlDir+ .MoveNext () [0x00000] in <filename unknown>:0 at GameDatabase.GetConfigNodes (System.String typeName) [0x00000] in <filename unknown>:0 at ActiveTextureManagement.ActiveTextureManagement.PopulateConfig () [0x00000] in <filename unknown>:0 at ActiveTextureManagement.ActiveTextureManagement.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() (Filename: Line: -1)
  6. As much as this works with the latest version of MecJeb, it doesnt follow the unlocking of different parts of mechjeb within the tech tree.
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