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KSP2 Release Notes
Everything posted by MacTee
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
@KMA² mono users: I have fixed some more problems of the mono version, but there is still a problem with the Import/Export dialog. The CheckBoxComboBox i use in this dialog is not mono compatible and crashes the app =(. I'm on it and i hope i'll have a new version ready by tomorrow (within 24h). -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi pjf, thanks for the hint, I'll have a look on it. But the handling of the CKAN josn package is quite easy and already done. Actually I'm working on the transfere of the package info to the model KMA² uses. But i haven't found i proper concept for that now =/ And there is one more problem ... the wether is just to good to stay inside -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Sry the new version with the "Platfrom detection" fix will take a while longer. The fix seems to work but during some test on linux i encountered some other issues. A new version will come when i have fixed those issues. Unfortunatly i have destroyed my old linux test environment and i ran into some problems during the setup of the new one ... @includao: The biggest difference is CKAN: - Very easy to use. - (almost?) Never conflict problems between mods (if mod infos are maintained properly). - Limited amount of mods are supported. KMA²: - A little bit less user friendly interface, but i think after a small learning curve everybody should be fine =). - Supports the management of almost all mods (maybe with manually tweaks). - Control where a mod and which parts of a mod should be installed. - Some other features like backup, flag, part and vessel management or vessel validation. - (Poor advertisement) And for now more bugs i guess =/ - (Advertisement) Coming soon CKAN Mod Browser (and after that, Browser for KurbelStuff and CurseForge). But first some stabilizing... Who won ... who's next ... you decide! -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
@draktheas: i have added a fix to github (commit #121) but i'm to tired to wrap a release package. Please be patient -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
[After a few hours of research ...] Hi draktheas, thanks for your report! Unfortunatly i wasn't aware of the fact that under mono the variable Environment.OSVersion.Platform could return PlatformID.Unix on a MacOSx =( Reference: link (search "How to detect the execution platform ?") Anyway i think i have found a solution! I'll try to get a new version ready as fast as possible! EDIT: @Acecool: You don't like it? Then don't use it! =P EDIT2: @Acecool: A way to help would be to report the problems you have encountered with v2. =) -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Thanks for the feedback! Work in progress... -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
What's new: Parts & Crafts Tabs. Order of Tabs on MainForm is now customizable (drag & drop). Column sort added to all TreeViews ProgressBar on "Add mod" dialog added. Horizontal alignment for TreeView cell content added. CheckBoxes are now centered in the TreeView cell. Missing ToolTips added. Localization fixes. Leave me your feedback =) -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Sneak Peek ... PartsTab Plugin EDIT: Link removed. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
What's new: Options added for AVC version file support. Version comparing improved (during mod update check). Flag scan will only scan GameData folder. Fix in KSPForumHander "Solving Message shows always" bug fixed. Fix in CurseForgeHandler Localization fixes. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Sry, i wasn't able to reproduce your "Always outdated" problem, but i have improved the version comparision already. The next version will also add several options for AVC version file support (on/off, ignore Name and ignor URL) Here you can turn the option "Ignore Name" to on and KMA² will keep the mod name from the URL or the archive file. 1) The flag tab was just some finger training But its nice that it is in use! 2) Yes KMA² don't supports DDS preview. Windows doesn't ships with native DDS support. The image format was introduced by DirectX if i'm not wrong. Anyway i have to load (and ship?) the directx.dll's to support DDS format or i could include two other open source librarys that would implement DDS decoding. Till now I'm not sure if i want the two extra dll's just for a preview ... but if there is the demand ... 2-A) The new version will only scan the GameData folder. 2- see 2) 3) b p4713n7 -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
What's new: Manage your flags with the new Flags tab. KMA² flag added! TreeView improved - Not fitting string will now end with ... Key binding added. Delete & Backspace key will now trigger remove of mods, backups and flags. Tab indices for all dialogs fixed. "Update and Import still dont works if mod has multible files with same filename" bug fixed. "Export ModPack does not work" bug fixed. "GitHub SiteHandler" bug fixed. "KSPForum SiteHandler" bug fixed. "Creation of ZIP archives failing" bug fixed. "ToolTip on/off dont works for ToolStrip" bug fixed. "TreeView (node color) update after update check" bug fixed. Localization fixes. Download link see first post. EDIT: 2.2.0.1 is out: Fix for "Stack overflow during update". -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Thanks for the report, Shinsaka! Honestly i haven't planned to release the KSPForum support with the first versions of KMA². Somehow I have missed to remove it from the list of availabe SiteHandlers. =/ Anyway, i'll look into it. But don't expect more then version control. Auto update / download won't work, cause of the problem to find the right download link in a forum post. The update check will check against the change date of the first post. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
This could only happen for KSP Forum mods, all other supported sites will use the date of the last release or version number. Guessing an assumptions are evil =), even a change of the last digit might be a major change/fix/"what ever". I think, with the info outdated or not, you are faster in your decision, if you want to know whats behind the change or not. You don't have to compare two version numbers ... Waiting for a specific version? How do you know that the modder don't skip this version number you where looking for? =) Sry but, till now i don't see a reason, try harder Will come at some point, but it has very low priority. Hmm, i have to look at it to give precise hints, but maybe you can swap the ArchivePath and Name fields just by search and replace with your favorit editor? - There is a open folder option for installed folders in the context menu. This option might not be available on the root node of a mod, if only sub folders of this mod are installed. - I think you talking about the del - key right? Will come later is on my todo list with low priority. =P EDIT: Import 1.4 KSPMA cfg to KMA²: It seems, that a simple swapping of the Name and Key XmlAttributes in the old cfg file (from the KSP install folder), is enough. Step by Step: Copy the old KSP MA cfg file and rename it to KSPModAdmin_aOS.cfg Open the copy in your favorit text editor Remove the General nodes: <General> ...{some other settings} </General> Use the Search & Replace function (ctrl + h) to rename Name=" to Name1=" Use the Search & Replace function (ctrl + h) to rename Key=" to Name=" Use the Search & Replace function (ctrl + h) to rename Name1=" to Key=" Save and KMA² should be able to read the old cfg file. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
I know that manual conflict solving via the ModSelection isn't fun, but sometimes the only way. Anyway, i was talking about the TreePath column from the Conflict Solver dialog. I know the path seems incomplete but when you expand (resize) the column the full path will appear. As mentioned above i'll fix it later The problem is when Mod A installs File A (Checked) and Mod B unistalls the File A cause its unchecked. (otherway around won't be an obvious problem but would still be a conflict!) As long as two mods have a file with the same destination there will be a conflict. Till now i have ignored folders which constain new (untracked) files, cause you mgiht reinstall the mod. Maybe its time for a force delete option. Let me think about it. Unfortunatly i have changed some entries of the configuration files, which may lead to a incompatibality of the two KSPMA versions. But you have several options: First of all create a copy of you KSP install folder. Open the new copy rename the KSPModAdmin.cfg file to KSPModAdmin_aOS.cfg. With some luck the Loading algorythem is sturdy enough to make this work. Open KMA² set it KSP path to your copy and press the Scan GameData folder button. You will have to create new zip archives for each mod and all mod informations (Like Mod URL, ...) will be lost. Maybe the best option (for a clean KSP installation): Export a ModPack from the 1.4 and import it to the new version. I have no idea if the export of the 1.4 still works, but i haven't changed anything on the ModPack format so import should work. I'm not sure what the use of the version number would be? It would be some work so without a good reason i would prefere other features -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
When conflicts occure within one mod the TreePath column should lead you to the wanted part(s). To see the full path expande the column! (I know this string cutting of the TreeView is wierd. I'll improve that ...) The "Solve all conflicts with this mod" can't work properly, for obviouse reasons I think i should disable that function for "inner mod conflicts". Any suggestions how to quick solve such conflicts? -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
A new update called "Bigger is better and backup is saver" is out ... What's new: - Bigger icons for ToolStrip menus - Backup tab added. - Help button added (ModSelection) - 64bit removed for windows. @DianonForce: Is this a request for a search function on the translator tab? =) -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi DianonForce, yes i know the the german translation is a little "sperrig" on some points. I was surprised of some translations i have made a while ago If you want to help, you could revise it for me. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi DianonForce, you can use the "Visit Version control URL" option of the context menu (that opens when you right click a mod in the ModSelection). Or the Toolstrip button "Visit Version control URL" above the ModInfos. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi spioner, thanks for your feedback! Sry its not obvious to me what happens here. Can you discribe step by setp what you are doing. And pls send me the KSPMA.log. of your "test". The next version will have 24x24 icons in the ToolStrip. I think i'll cut down the launch panel with one of the next versions or it will replaced by the advanced startup settings from 4o66. I guess close is more precise;) The on /off don't hurst right now (till the options get overcrowded ) Your geuss, about the "KSP folder search" button, is right. Maybe you could rewrite that part for me Good suggestion to create a separate dialog -> on the to do list. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
ok thanks! -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi HellDuke, thanks, i'll try to figure something out. - - - Updated - - - New Version 2.0.0.16 with some Bug fixes is out. What's new: - Endless loop during download with CurseForge VersionControl (file already exists problem) fixed. - Reset of outdated mod bug fixed. - Export with mod archive bug fixed. - Copy ModInfos overrides Version with Key bug fixed. - KSP launch panel will be disabled when no settings.cfg was found. - Additional link will be kept during a ModInfo update. - VersionControl auto detect for mod URL on EditModInfo (after click on Get ModInfo button) added. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
HI DianonForce, thanks for all the info! =) The importen one was, that the export was with "Include mod archives" on. I don't know what exactly is broken but i can reproduce the bug now. Quick solution is: Use the export with the "Include mod archives" option off. KMA² saves the URL of the exported mod (if it has one) and the name of the mod archive. On a later import KMA² will download the mod if it wasn't found under <Download/Mod Path>/<Saved mod archive name> ("Options -> Path -> Download/Mod Path" + archive name). Edit: And fixed -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Hi DianonForce, sry for all the problems you have encountered! 1. Yes there is a small bug where KMA² runs into a endless loop during a download from curse or curseforge, when the file to download already exists on your HD. It will be fixed in the next version. 2. I need some more informations for this one Which mod(s) do you want to export? Which export settings are you using? Which other mods where added or installed? Was the mod to export installed? The KSPMA.log fiel would help too. 3. The only thing i can think of is that your copy scource contains some special characters which aren't shown. Try to select only the URL to copy and not for example a complete cell from a excel sheet. 4. The borderless checkbox is on my todo list. 5. Yes KMA² might miss some resolutions. I use very simple code to detect resolution, without checking the graphic card. There is a plugin for advanced startup settings under construction. (see here) Again sry for any inconveniences! Hi Prismatech, as DianonForce wrote try the solution from the known issues ro try the german translation here -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
MacTee replied to MacTee's topic in KSP1 Tools and Applications
Almost all "old" features from the 1.4 will be implemented in the new version too. But step by step =) Next Feature will be the BackupTab.