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MacTee

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Everything posted by MacTee

  1. Hi Shinsaka, thanks for your feedback! Which fields where modified and how? I havn't done much on that front, i'll dive into it A Progressbar is on my todo list but with low priority. Will be fixed in the next version (Fix is already on GitHub).
  2. Maybe there will be a ModBrowser again, but its hard to get it running on Linux or OSx. The next feature i'm working on is the Backup Tab.
  3. I have planned a support for CKAN package files. But i think that will take a while. First i'll focus on missing features from 1.4.
  4. Sry to all linux & mac users, the download link to that version was wrong (it was the win download). Most of KMA² would still work, but to be 100% sure please redownload the linux /mac version from the now correct link from first post.
  5. Woot 2.0 is out get it from first post ... This is a complete overhaule of KSP MA 1.4.x. First there are only the core features like - Mod management - Mod updating - Conflict solving - Mod import/export - Plugin support (Modding of KSP MA=) All missing features from the 1.4 will be added over time.
  6. Sry i don't support that version anymor, its possible that the mod export is broke =( Pls, wait just a few more days and the 2.0 will be out. =) I think you speak of the 2.0.0.14. Normally the add via url should get the right update state of a mod. Which mod (name, version) did you add and where was the download from?
  7. And another beta 2.0.0.13 is out ... Conflict detection redone ....
  8. A new version of 2.0 is available under the known link. A Email to all Testers (new ones too =) will come later ... first some entertainment for my kinds
  9. Hi Gribbleshnibit8, not again =/ A change to .Net 4.5 might be problematic, because of mono. May be the way to go is to recode the stuff or to hack a little API access wrapper on your own. In two week i'll have some hollyday again =) and i'll try to fix some of the left issues...
  10. Hi DHP, sry, KSP MA v1.4.15-17 don't support a OpenGL startup option. But the new KSP Mod Admin aOS Version (2.0) will support it. PM me if you want a link to a beta version.
  11. Hi SVlad, you can use the mod Export/Import to copy your mods from one KSP dir to another. Sry, i thought i had anserwed your mail. The new translation can be found here.
  12. Thanks! A quick fix is already on the way... EDIT: You can fix the problem by open the KSPModAdmin.cfg (from C:\ProgramData\KSPModAdmin\KSPModAdmin) and make this change: ... <TreeViewAdvColumnsInfo> <Column Name="Mod" SortOrder="1" Width="348" /> ... EDIT2: I'll relase a new test version tomorrow. The fix is already on github.
  13. Please update to KSP MA aOS v2.0.0.8. And try again The new version should log a propper error.
  14. Hi SVlad, i have reproduced the problem with the ToolBar mod from GitHub. But Final Frontier works fine for me. Could you send me the KSPMA.log please? Hi Gribbleshnibit8, Sounds like a project for itself A mention befor, if no destination was detected we could set the destination of that mod to GameData. That should fix almost all noe destination detected problems Yes this button runs through all mods from the mod selection and de/installs the checked/uncheckd files. Sry, but I don't think that the need work is worth the result. Sounds like an additonal option "Delete old archive after update". =) (EDIT: implemented)
  15. Sounds good! You can add them again, if you need them, but these classes are not realy stable. Like the MediFire class, sometimes it doesn't work properly. And i have no idea if it is still working... I think about to take MM into the KMA² archive, install/and update it automatically and use it for the new Part Editor tab i have in mind. If you come up with a fancy auto path detection, i would be happy to use it, but its a quite tricky part of KSP MA. Normaly the current algorythem should find most of the install paths. We could change the handling a bit, so when it don't detects a path, the whole mod will be dumped into the GameData folder. 1. Sort is on the todo list. 2. OK, bug accepted 3. I think i don't want this behavior, cause a double click will A) expand/collapse the clicked node and a double click on a file will display its content. 4. If you have some good reasons for this you may convince me. I don't want, dictate the usage of those files cause those file could be used by the mod during the game. Like displaying readme/licenses or use a simple .txt file as config ... etc, you never now it for certain. May be we can add this as a option to allow the user to choose which handling he wants. 5. I'm not sure if i get the point, could you explain this please 6. I guess faster tooltip it would be then =) Maybe we can add a option to adjust the delay time of a tooltip. Thanks for the clarification!
  16. Hi SVlad, could you provide me with more detail how you have set up your mods so that this issue occures? I'm not able to reproduce it. Search, sort and version column are on the todo list. I'll have to think about the override button. Thanks for the feedback! With the new version on GitHub (dev branch) KSP MA will detect mutiple files on GitHub and will popup a selection dialog.
  17. Hi khalacha, all KSP MA versions below 2.0.0.7 only running on windows. Try this mono version but its still in beta. EDIT: URL removed
  18. Hi SVlad, the new KSP MA aOS version on GitHub (Dev branch) supports AVC Plugin version files already. For now just a very simple implementation: When KSP MA finds a AVC version file in a mod archive during the add process it copies some information (like VERSION, KSPVERSION, URL and DOWNLOAD. It won't override already present infos). Then KSP MA tries to find a compatible SiteHandler for the provided DOANLOAD link. We have SiteHandlers for Cure, CurseForge, GitHub, Bitbucket and Kerbalstuff. I think in the next days I'll implement a mod update check via the AVC mechanism (check against the AVC version file provided by the URL of the version file) and I'll handle the GitHub informations from a version file, i'll prefer that infromation and use it with the KSP MA GitHub SiteHandler for update checks.
  19. Hmm, - is it enough to just add the message to the Log-Window? - should it just be displayed once (or once for every mod)? - should it be disabled cause its during updating? what would you preffer? YOU DECIDE ... .... =)
  20. I have added a "SelectDownload" dialog which was intended for that purpose. Feel free to edit it. When the index and naming changes, i think let the user select the download every time. Don't miss to have a look at the old KSPForum handler =).
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