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MacTee

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Everything posted by MacTee

  1. Sure you can manage multiple KSP installs with one KSP MA just go to the OptionsTab / Paths. There you can add more KSP install folders. You can swap between the added KSP installs just by using the DropDownBox at the top of KSP MA.
  2. I don't have any problems to add a ksp install folder with that name. What happens? Any error poping up? Could you send me your KSPMA.log, from the folder where kspmodadmin.exe is.
  3. @Glyph: Thanks for the new suggestions =) When i redo the conflict solving I'll take a look on them! @BlackSoldierB: KSP MA only supports downloads from Kerbal CurseForge for now. I'll add curse support later ... Thanks for the error report with Astronomers Visual Pack and thumps up for adding the URL I'll have a look on that. @All: I recommend to use Kerbal CurseForge as your mod source (less advertising) or the KSP forum.
  4. @Pondafarr: good point its on my to do list. @Glyph: Thanky for the suggestions! Till now i have not decided how the convlict solver would look/work in the future. Right now i'm working on download link detection improvements for the ModBrowser, the Add dialog and ModPacks import. I think you can do the priority convlict solving with the current version. Enter a number for sorting in the Note or Version field of a mod, click the column header to sort the mods, activate the override checkbox and proceed all mods. That should install / override the mods on sort order.
  5. Sry i should have been more precise. My concerns are more about the height of the sites. In my opinion the first page of a web site should show all information without the need of scrolling. Most KSP replacement sites have one "very" big picture of a featured mod on the first page, which takes about 2/3 of my screen. To see the following (more interesting information) i have to scroll down. A smaller or resizing "featured mod presentation" would be nice. Maybe a support for tablet or mobile resolutions would be nice too. But hey, this is just some frontend tweaking which isn't really necessary at this point. A feature complete backend is way more important
  6. Hi SirCmpwn, here are my results of the second test of the upload workflow: This time i went through the registration and verification without any problems =). (I don't know if you have deleted the old accounts, but i could register me again with the same EMail and UserName) Making my Profile public works without any 500s During mod creation i have uploaded a 2.5MB image. I think you should set a maximum size for images. The Mod upload failed again I have uploaded a ~2MB zip archive and at about 50-60% i got navigated to an empty site ("Site is not available"). (You should know that my upstream is very slow!) @All site developers: Two things: Till now all Spaceport replacement sites i have visited seems to be optimized for a 1920 x 1080 resolution. Sadly my wife or my son are sitting on my PC and playing some stuff, so i have to use my old workhorse (a Leptop with a max resolution of 1366x768). It would be great if the sites would scale smothly to smaller resolutions the 1920 x 1080. As an author of a mod managing tool it would be nice to get some API function that offers me mod information without the html crap. I have no problem to parse me through the html and get what i want, but it would shrink the traffic of the site a little if i don't have to =).
  7. @Glyph: i will think about hosting on sourceforge. For now you have to use the link from the first post. (I'll add a direkt download link of the prerelease version. @pet1100: I think you have downloaded the curseforge version. This is a code only version cause of curseforge don't allow exe files. Download the version from the first forum post (PR11). In this archive you will find a folder that contains the KSPModAdmin.exe and a SharpCompress.dll. Copy/extract both to a place you wantand run the exe.
  8. Ups you posted already an answer =) Sry i missed that and kept updating my last post. I guess you should have a look there
  9. I have tried to test the registration with the following issue during registration: ReporSteps: 1. I have entered a email, username and PW clicked on register. 2. The Site told me that I have to click a link in the a confirmation email. 3. I clicked that link from the confirmation email and the site told me: 4. Hmm, that doesn't seem to be a proper confirmation. Can you double check the link or send an email to [snip]? I have send a email to the support address shown above with the registration email attached. But im registered anyway: Next thing i was trieing to make my profiel public (cause some text on the profile site says that i have to to create a new mod. I just have clicked "Make Profile Public" button (next to my Username) and got a #500 "Internal Server errror". The link below the "Mods you've created" area seems to work. My first try of adding a mod faild. I have followed all requred stepps to create a mod (Title, descrition, installation, additional and uploadfiles (4pics and a zip archive (2MB)). I clicked continue and after about 60% of the upload i got a new pare "Page is not available". I have redone the process, but the first click on "Create new mod" gave a #500 "Internal server error" again. Second try leads me to the mod creation site again. But i'm not able anymore to add any file. Not with drag & drop nor with klick on the link. Third try (after a refresh) i was able to upload again, but got the same result as above at about 60% i got the "Page is not available". I'll give it a new try later Just some first thoughts: The process seems pritty foreward, but i would prefare a single site to create a mod. The current process leads the user over several sites, but you don't have the chance to go back a step. A Page refresh should keep the input i have done or the site should warn me of the loss of all entered data.
  10. Hi Jack_Aubrey, thanks for the report and suggestions! =) I'm aware of the fakt that the first throw of the conflict detection and solving is crappy and there are several problems that i have to solve. But my primary task for now is to make KSP MA Mono compatible to support Linux and Mac too. When this is done i'm back to create a new fancy conflict detection (may be during the code shifting i'll improve this on the fly =)
  11. KSP MA v1.4.0 PR11 The new version of KSP MA will require the .net 4.5 framework! If you doesn't already use the .net 4.5 framework, you have to download the installer from Microsoft (here) and install it. New / Fixes: ModBrowser Spaceport buttons removed. Start site is now http://kerbal.curseforge.com/projects BUG "CorseForge category change" fixed. BUG "ModBrowser window don't show up completely" fixed.
  12. @eddyjay, and all OK, the problem is that CurseForge has merged two project categories to one (ksp-mods). Till i fix this there will be issues with downloading mods and VersionControl from CurseForge. i will publish a quick fix as soon as possible.
  13. @eddyjay: Did you changed the VersionControl RadioButton to CurseForge (within the ModInfo Editor)? Is it a CurseForge link and not a Curse link? @rwazar: Thanks for your suggestions, Yes, the conflict solver and the detection are very simple and are still buggy. But my primary task for now is to make KSP MA Mono compatible to support other OS's. When the Mono cleanup is finished, i'm back on feature improvements and bugfixes. A first glimps of "KSP Mod Admin AnyOS"
  14. Hi bgraves, what mod and from where (URL) do you try to download the mod? In some cases the download link won't be parsed correct and this error occures. Workaround (for now): Please download the mod with you favorit browser and add it manually to KSP MA. To get the mod update feature support, edit the ModInfos of the new added mod with a right click on the mod and Edit ModInfo. There paste the URL (KSPForum or CurseForge) in the appropriated TextBox and check the VersionControll next to it. EDIT: Could you pls remove everything below "************** Loaded Assemblies **************" of your last post. Thanks!
  15. Hi, its nice to see this community projekt makes progress. I would love to integrate this upcoming new source of mods into my KSP MA. First a question. What do you mean with API? A real WebService i could call or a bunsh of .php scripts that covers the needed functions. Anyway the functions/scripts that would make things more easy to me would be: Minimun: - Function to get "update" infos by ModID (or key or guid or ...) Like: Version, UpdateDate, DownloadCount, Rating, (maybe change log notes if you support that) - Function to direct download a by ModID (or key or ...) - A easy way to parse the ModID (or ...) from the mod site (maybe from the url). Nice to have: - Function that gives detailed information about the mod (more or less all your DB could provide ) by ModID (o...) Maybe this could be distributed by more then one function for less treffic.
  16. @kizza42: Thanks for the error report! I'll dive into it when Penultimo is back from the visit of the Queen. =) (with other words - weekend) EDIT: Just a note for interested users. The community mod hosting project makes progress -> look here
  17. Hmm maybe you have added KSO and removed it (with remove button) this would uninstall all mod files (if the destination paths matches . Anyway glad to hear that the problem seems gone EDIT: Next version will take a while, Tropico 5 is out and El Presidente needs to get things right
  18. Thanks for your effort! A part/craft editor (with ModuleManager support) is on my todo list, but first i have to fix some more bugs and get the offical release of 1.4.0 ready. =)
  19. @AlphaAsh : Thanks for the details! I still have no idea how KSP MA could have deleted your KSO mod, without unchecking it and not pressing one of the proceed buttons. May be it is related to the part category changing. Was the complete mod folder deleted or just some parts (maybe the parts you have chagned the category)? Did you ever press one of the Proceed buttons? was/is the KSO mod checked? When you have used KSP MA on your already modded KSP dir, how did you got the mods to the ModSelection? @Beetlecat: Yes the conflict detecting is not complete yet. It's the first throw. You can turn it off on the Options/Misc tab. Sry for any inconvenience!
  20. hmm i don't have any problems to add or remove KSO. Could you give me some more details of the problem? (here pls =)
  21. @Pondafarr: yeah, i thought about a PR update feature. i'll figure something out Hmm the scan button does exactly what it should do. If you want to add a mod use the add button and click the button next to the path Textbox (in the add dialog) to chose a mod from your mod direcory. @Tic-Tac: Good to hear it's working now =)
  22. You have to unzip the SharpCompress.dll (from the KSPModAdmin.zip) too and place it next to KSPModAdmin.exe. Maybe your Norton was a little bit greedy =)
  23. That's right =) EDIT: But i recommand to create a new copy of the updated KSP install and readd your mods. You can export a ModPack from your outdated KSP install and import it to the updated one. But be aware that some mods may crash now
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