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Djhcc26

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    Rocketeer
  1. Agreed, I like the old B9 that didnt include these Huge unnecesary Sci fi parts and all these dependencies. Could you possibly spit up a pack with just the old parts in a pack by itself.
  2. Seconded, Otis this is actually great advise.
  3. In my lifetime I've had about 10 different computers, 8 of them have been completely destroyed by viruses. Everytime I got a virus, it usually came from some website I downloaded something I shouldn't have or from a porn site, and all of them had some sort of virus program. The last 2 computers I've had are, this one (My gaming computer), and my laptop. Neither of them have had any sort of virus protection on them other than a windows firewall, and have yet to get a virus. I've had my laptop for 5 years of continuous use and my desktop for 1 year of continuous use, Viruses come from questionable sources and as long as you stay away from those you will be fine. That program sounds like a "Free easy error fix/driver updater" you get from mediafire or Isohunt/Piratebay. Tell him to stop pirating games and movies.
  4. The angle is almost a perfect 44.5 degree angle and the line going through it looks like an escape trajectory meaning it looks to me like a interplanetary transfer coordinate, possibly to Kerbin itself. I'm sure the conspiracy theorists will assume the origin of the "little green men" is on Duna, a dying planet, and the signal is a call to follow.
  5. He is using the oberth effect if he slingshots arond Kerbin on his way out. He's actully using it more efficiently that way, and if he aerobrakes on the return trip he isnt wasting any d/v, hes actually saving it.
  6. I did an Eeloo transfer starting from minmus orbit and saved 650 D/V. Jool transfers save about 750 d/v, and I'm sure its a just as large of a savings for the other planets as well. In order to calculate what your gonna save, you can take how much d/v it took you to get to the mun and subtract the escape velocity from the mun to get your savings. IIRC it's about a 450 savings to transfer from the mun to interplanetary, and when going to Duna that's only 550 d/v spent(less than a munar transfer) and if you time it right return trips cost less than 300 d/v. I've launched from minmus just about every time I've launched to another planet.
  7. Yeah, your gonna have to show us it can be done because currently without Hooligans airships it pretty impossible to have an eve SSTO. and landing it 2 times on Eve and moho is kinda like saying "BUILD A REAL LIFE ROCKET FIRST TO LAND ON THE MOON WINS!!"
  8. Negative numbers on the kethane gui translate to different directions in mechjeb. (EG. 25.2,-175.3 is 25.2N, 175.3W) a negative in the first number means west and a negative in the second number means south. In mechjeb make sure you have the correct compass direction selected when typing it in.
  9. Have you thought about using the LFO engine base to make a LFO power generator? I took your part and turned it into a LFO burning power generator by messing with the cfg file and it works really well.
  10. Try using Physical timewarp x4 works great just make sure you save often.
  11. I'm intrigued. So basically if I'm on the light side of the planet there's little to no, stars but on the dark side the stars reappear?
  12. There is a radial attachment system now using the KAS plugin to attach and detach some stock parts like solar panels RTGs and RCS thrusters as well as about 40 other small pieces.
  13. I know a certain recent addition to the forums that will be ecstatic about this.
  14. WHAT IN KERBOLS ORBIT?!?!?!?!?! Why did you feel the need to add that much thrust to get that tiny ship into orbit?
  15. Loose all the rcs tanks on the side and put 2 large rcs tanks under your bigger nervas on the side. Additionally, drop the center nerva on your engine cluster and put a non gimbled stock engine that's 215 thrust. Get rid of all your batteries and put the smallest ones on the sides and some static photovoltaic panels next to it no more than 1 on each side so there's no probe death. That will raise your thrust to about 875 and keep you D/V in between 8300-8500. Keep in mind that after you dock it to the command module your D/V will drop to around 6k-7.5k depending on its mass. 1000 Kn is a little hard to do with that much weight short of editing config files your gonna have to deal with either lower D/V and higher thrust or lower thrust and higher D/V. You cant have both.
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