sgtscuba
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Posts posted by sgtscuba
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or when more advanced tweakables come a fuel version and a cargo version.
^This, I would like to toggle on normal tanks too the mix between oxidizer and fuel.
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I wouldn't spend a lot of time preparing for .24 just yet. Remember, the guys took some time off for the holidays. It's not coming soon.
^this, so I am just getting on with my current career, and see what I learn along the way. (yay KAS)
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SNIP
So what your saying is we need something that displays thrust to weight and lift data?
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I always leave with extreme caution. Overbuild the ship, if possible.
Though the Mun and Minmus are basically home now I have big bases there. Just got a big, unknown backyard to explore.
^this, I don't have big bases on other planets (been messing around with a space station around kerbin with KAS to bring up extra stuff). But I like exploring the Mun/Minmus. I haven't landed anywhere else but I have done visits of them and flybys.
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Well have a look at the aircraft carriers, I think most of them have around 12 Degrees on the ramp. However, I see a flaw, does KSP take into account the effects that this has in real life (it increases lift as I recall, that why they used it for the harrier so it could carry more) aerodynamically? (i.e. increasing AOA give bonus lift?)
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The one most likely to lead to a massive expansion like that would be some combination of 2 and 5, I'd say. Getting off Earth needs to become much cheaper (space elevator, anyone?), and we need the tech and drive to do major exploration. Aliens would definitely provide that.
^this, although I think something like 5 would be more likely.
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Its royalty free music
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Something that made it create science as long as it has experiments; as soon as experiments run out, it stops and you have to restock by docking. Experiments could be a resource the lab would use, like electricCharge.
^this ideally
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I would support it, would make it much easier as I break mine down into class such as light/medium/heavy payloads and keep the boosters separately.
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Why? There's more science out there than is needed for the entire tech tree. All I would have to do to complete the tech tree is launch a rubbish telescope, and time warp for 5 years, which at 100,000x would only take me about 20 minutes or so to do, and all the challenge is gone from the game. 0.2 science per minute and 1 science per 5 minutes is the same anyway.
Time can not be used as a commodity in KSP due to time warp, it just doesn't work. Otherwise, I'm happy with the idea of having telescopes and cool stuff to launch and have persistent in orbit. The idea of being able to run a number of experiments on planets seems cool.
^This, I think there is a mod out there that does it, but would be nice to become stock.
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Gonna be a Mun and Minmus base within Career mode, been to the Mun a fair few times, same with Minmus. Got Kethane installed so I got a semi decent reason to go, as well as for Science! Gonna have to practice my landings though as I don't want to be too spread out. Normally I don't go past Kerbin's orbit, but the last patch made me send a probe to Eve, so maybe I will use my bases for tanking fuel up to them.
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You can get the Canadarm in a mod, but I ended up deleting it again. The reason was that everytime I was within a few hundred meters from a ship with the Canadarm, is suddenly accelerated quite a bit, making docking impossible.
I suppose it was because the mod wasn't updated to the latest version of the game, but again that demonstrates the work you have to do and the things you may lose with the use of mods (regarding updates).
I used to use that too until it stopped being updated. However a stock arm (or family of different sizes) would be really useful, for both rovers and space stations.
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A servo arm for lateral surface docking. Failing that a sampling scoop for rovers.
^ this would do me. Would love to have an arm to use like the Canadarm so that its easier to build stations with.
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The Space Kraken obviously, it also explains why the universe is expanding - its trying to get away from it.
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Loving seeing how you guys have built these, a lot better looking than my stuff, although I do prefer a 3 stage landing, I do it slightly different so I have a first stage to get me to orbit, then a transfer stage which I drop about 1.5km above the surface, leaving the lander with enough fuel to return on its own.
Did you guys do this in Kareer Mode or in sandbox mode? Just wondering because the 3.25m tanks and engines from B9 don't show up for me in Kareer mode.
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I think if NASA did have more money, a good starting place to any interplanetary journey would be some kind of space station around Earth with the ability to support construction of craft capable of this.
That and more investment into things like artificial intelligence, 3D printing, and extra terrestrial mining, so they could build bases on other worlds prior to landing people there.
Maybe even printing part of the ship up there to save weight/bulk on resupply trips
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This calls for a big rail gun going up the side of a mountain.
Actually that would be a semi good idea, and has been sort of done during project HAARP
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pictures
If you don't mind me asking, how did you get the rover to stay inside without exploding?
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I had a pretty good idea I think. MP and SP, use KSP physics, with freelancer like ships. Have it so you could have infantry and tanks and what not too. So you had to attack facilities dotted across a planet, but your craft had limited fuel and ammo, which would need to be shifted from another base to the front.
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I have heard people transport them in the back of a plane, could i just use KAS in some way to do it perhaps?
I would prefer to use a plane as at least I could return it then and transport it around easier.
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I have Kethane, B9 and KAS installed into my game and I am wondering if anyone has any tips on how to transport my mining rovers across kerban without braking them. Have been trying the stock transport that came with b9 but couldn't get my rover inside of it, can anybody help me out with this (explanation or video please)
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What about for transporting these rovers inside of aircraft for example, around Kerban and the like?
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Managed to touchdown nicely after quick loading on flipping my first try, think I managed to get the hang of landing it, nice smooth landing, 1 kerbal on board, now gotta get him back after some other stupid deisgn flaws I have put into the mission.
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Flying SSTO's, I just struggle with getting ones into orbit even though others have gotten the same thing there easily
KSP -Multiplayer - Will It Be Server Based?
in KSP1 Suggestions & Development Discussion
Posted
That, and anyone who can dock, can ram your nice space station too.