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Burkitt

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    Bottle Rocketeer
  1. Arsonide, thanks for your continued work on this mod. I've been having a lot of fun today putting satellites in orbit, capturing asteroids, and putting a base on the Mun with a cupola that was successfully recognised.
  2. Another bug report, I'm afraid - I'm having the same problem as Patrick T with the cupola on an Eve-bound station not being recognised after closing the game and then reloading it.
  3. Restarting KSP seems to have cured the misaligned letters, so I'll write that one off as a random passing bug. Thanks again Arsonide for your excellent mod.
  4. I've just started using 0.53a, and I've noticed what may be a bug with Fine Print. The letters of the text describing the available contracts are vertically out of alignment with each other.
  5. Pretty much as you guessed - I used a plane with three turbojet engines, about 450 units of fuel, and plenty of intakes. It can make suborbital hops up to around 75,000m that cover about 1/5th of Kerbins circumference at a time.
  6. In case there were any issues caused by contracts from earlier versions of Fine Print persisting, I've tried installing 0.52a and loading the backup of my save from before I added Fine Print. Aerial waypoints now show up fine, but I still can't get "Have a newly discovered asteroid in tow" to register. I went through from accepting the contract to grabbing the asteroid without closing the game or quickloading, so they would seem to be ruled out as causes. The asteroid was grabbed with the stock claw in Kerbin orbit.
  7. I started tracking the asteroid when it was in solar orbit, and grabbed onto it when it was almost at Kerbin periapsis.
  8. Arsonide, the mods I'm using are Kerbal Engineer Redux, the Mk2 cockpit interior, and your Fine Print - nothing that should be changing the nature of asteriods.
  9. I'm experiencing the same problem as Sarayakat, the "Have a newly discovered asteroid in tow" part of the contract just won't complete. I'm using 0.51a, towing the asteroid with a standard claw, and haven't quickloaded at any time since launching the asteroid recovery mission, although have quickloaded during a different flight since accepting the contract. Would be happy to PM you logs if that would help.
  10. Helgeras is right to point out that the fees paid for completing contracts are much lower in Small print than for stock contracts. For example, pulling an asteroid into Kerbin orbit pays √74,000. I can make a profit on that because I've completed the science tree and have SSTOs capapble of putting 80 tonnes in orbit and landing back on the runway, so can do the mission for about √60,000 expenditure. But the profit margin is only around 20%, compared with several hundred percent for stock contracts. That's still a good return, is much more realistic than for stock contracts, and makes the financial side of the game more of a challenge, but it's worth noting if you aren't a fan of giant reuseable SSTOs.
  11. I've just accepted a Kerbin aerial survey mission in 0.51a, and none of the waypoints are showing up in map view, so I have no idea where to go. Waypoints for a Kerbin rover mission are visible.
  12. I did the waypoint mission on Minmus with a rover powered by four little orange radial engines, so it could make sub-orbital hops. That wouldn't work quite so well on the Mun though as the higher gravity means you'd run out of fuel much faster.
  13. I'm trying an asteroid recovery mission, but the "Have an asteroid in tow" part of the contract won't complete, even though I definitely didn't start tracking it until after accepting the contract. I've quicksaved and quickloaded a few times during the mission, so I'm wondering if that's causing issues, as it did previously with rovers?
  14. Thanks for creating this mod, Arsonide, it's added a huge amount to KSP and I've been having a lot of fun playing it. I agree with your plan above to reduce the number of waypoints / and or cluster them closer together for rover missions, though. Both of the rover missions I've done so far (on Minmus and near Kerbin's north pole) were much easier to do by flying and landing at each waypoint than by driving, because there were so many of them and they were so far apart. Now, must be going, I've got an asteroid to capture then send into a solar escape trajectory.
  15. How long is the total distance between all the waypoints likely to be? Driving a rover for 10 minutes is fun, but if you have to spend an hour driving 40km that could get tiring.
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