RocketMikeMan
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Everything posted by RocketMikeMan
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Thanks for telling me what I can and cant handle I need for you as well as asked you for that information! And yes my point is the fact that it has been broken for a while and you would think 10 or so (not sure on the exact number) updates in it would be something fixed already. Also don\'t play this off like im the only one a little frustrated. Also you spelled compatibility wrong twice 8)
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
RocketMikeMan replied to Tiberion's topic in KSP1 Mod Releases
ok thank you -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
RocketMikeMan replied to Tiberion's topic in KSP1 Mod Releases
or is it supposed to be this way? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
RocketMikeMan replied to Tiberion's topic in KSP1 Mod Releases
For some reason the launch escape tower part only comes out as having the tower cut in half right down the middle ... one half is there and one half is missing. does anyone know how to fix that? -
Long Range Russian Interceptor
RocketMikeMan replied to RocketMikeMan's topic in KSP1 The Spacecraft Exchange
Meh I dont think it matters ... units are units! I mean its a simple ratio 3.28 feet per meter its not hard for you to convert if you dont like 40,000ft or google is your friend if you dont like rudimentary math! Im not asking you to do a Navier-Stokes Equation ... lol dont be lazy buddy! -
Long Range Russian Interceptor
RocketMikeMan replied to RocketMikeMan's topic in KSP1 The Spacecraft Exchange
IF anyone has any feed back to offer ... it would be much appricated! I am currently trying to make an orbit worthy version and when ever I do the game just does not want to keep the darn thing together even though it clearly should. -
Long Range Russian Interceptor
RocketMikeMan replied to RocketMikeMan's topic in KSP1 The Spacecraft Exchange
Thanks for the complements guys! Yeah sorry about that; being an American feet is easier for me to picture than meters; just like pounds vs newtons, horsepower vs watts, etc. -
A MIG-31 meets an SR-71 in a fictional Russian Interceptor. Cruising altitude of 40,000 ft with a cruising speed of around Mach 2 at altitude! X-9SP .... this is the 9th model of my X-SP series, if anyone has anyone suggestions on ways to make it better I would be very happy to hear them so I could put it in my X-10SP!
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Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
I gotcha thanks, I didn\'t know you were talking about the part code, I thought you were talking about in game features. My mistake, thank you! -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
What I have found to be the best last stage in terms of both performance and authenticity The final stage is bigger than it is supposed to be when uncoupled but when coupled it is about the right size; this is due to the coupler itself. As you can see it has detachable launch escape system, parachutes underneath, SAS and ADV SAS (both needed to keep this rocket stable), and de-coupler for command module. If anyone has a better final stage please post it. -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
does anyone else have the problem of wiggling still? Before I even launch I have a noodle like Saturn V lol -
Component Space Shuttle (CSS) v0.2.1
RocketMikeMan replied to rocket2guns's topic in KSP1 Mod Releases
we need some maneuvering engines too! http://en.wikipedia.org/wiki/Space_Shuttle_Orbital_Maneuvering_System -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
found it, thanks bud http://kerbalspaceprogram.com/forum/index.php?topic=2552.msg24863#msg24863 -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
yup that\'s exactly what we need! Also a launch escape tower that comes off with having to lose your parachute would be great! -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
I have been playing around with this and Ive concluded that the launch escape tower (especially the launch escape tower .... it is even bad in orbit), as well as other pieces from other mods that make up the last few stages make this rocket unstable and hard to fly. However I tested just the Saturn V parts you made with an Advanced SAS module and a command module on top (nothing else) and this rocket becomes EXTREMELY stable! For the last stage we need something that is both an SAS module as well as a 'short' fuel tank (becuase the one I saw being used on early pages would be perfect but its too long) and then I think this would fly like a charm. I really love this modd though .... thanks KingTramp -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
I got it .... whoever got it to work, thanks very much! -
Component Space Shuttle (CSS) v0.2.1
RocketMikeMan replied to rocket2guns's topic in KSP1 Mod Releases
I really like this, I hope you can come out with solids for this as well as actual shuttle engines -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
RocketMikeMan replied to KingTramp's topic in KSP1 Mod Releases
This is amazing!!! I want it so badly but when I go to download it, it says 'file unavailable'